I use SDL 1 in many project, because it's more lightweight, anyway I think
for me it's not a problem, because I can switch to older versions of emsc.

чт, 8 июн. 2023 г. в 09:41, Floh <flo...@gmail.com>:

> Are you suggesting that we could somehow use upstream GLFW?  That seems
> unlikely since GLFW interacts so closely with input events and the
> display.. it seems like we would need a specific emscripten of that
> library.  Or are you suggesting we invest in a  port to emscripten in the
> upststram GLFW repo?
>
> No, just deprecate the Emscripten GLFW wrapper and instead pitch the HTML5
> functions for WebGL context setup and input events (
> https://emscripten.org/docs/api_reference/html5.h.html) :)
>
> Most existing native GLFW code is written in an "own the game loop" model
> and would need Emscripten specific tweaks anyway, and at the same time, the
> GLFW API isn't so big that it would be a lot of work to replace.
>
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