Are you suggesting that we could somehow use upstream GLFW?  That seems 
unlikely since GLFW interacts so closely with input events and the 
display.. it seems like we would need a specific emscripten of that 
library.  Or are you suggesting we invest in a  port to emscripten in the 
upststram GLFW repo?

No, just deprecate the Emscripten GLFW wrapper and instead pitch the HTML5 
functions for WebGL context setup and input events 
(https://emscripten.org/docs/api_reference/html5.h.html) :)

Most existing native GLFW code is written in an "own the game loop" model 
and would need Emscripten specific tweaks anyway, and at the same time, the 
GLFW API isn't so big that it would be a lot of work to replace.

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