Are you suggesting that we could somehow use upstream GLFW? That seems unlikely since GLFW interacts so closely with input events and the display.. it seems like we would need a specific emscripten of that library. Or are you suggesting we invest in a port to emscripten in the upststram GLFW repo?
No, just deprecate the Emscripten GLFW wrapper and instead pitch the HTML5 functions for WebGL context setup and input events (https://emscripten.org/docs/api_reference/html5.h.html) :) Most existing native GLFW code is written in an "own the game loop" model and would need Emscripten specific tweaks anyway, and at the same time, the GLFW API isn't so big that it would be a lot of work to replace. -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to emscripten-discuss+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/emscripten-discuss/b175b4bc-4662-4e6f-a35d-69ebfec1303cn%40googlegroups.com.