Quoting [EMAIL PROTECTED]:

> My real concern is that there's a lot more copies of Photoshop out there
> than there are actual qualified graphic artists... You know *exactly*
> what I mean. :)
> 
> I'm not opposed to gratuitous eye candy, but only when it's not getting
> in the way.  If I hated eye candy per se, I'd not use the Ganymede theme ;)
> 

Bad themes... ugh...

My 2 cents on the subject:  Eye candy itself isn't good or bad.  What's 
important is how the eye candy is used.  If a program has 80 billion slick 
effects just for the hell of it, it's pretty much a waste.  The key to using 
powerful graphics stuff is using it to make using an app easier/better.  Things 
like buttons that fade/glow, mouseovers, animations rather than "pop, it 
happened," they all contribute to a more usable interface (if implemented 
properly).  That's good eye candy.

The next big step is having a set of apps with the same "eye candy" effects - 
and integrated look and feel.  This is more central to "e the DE" and not apps 
just using the libs, but for e development in general...

...but I like eye candy.  I'm a big fan of dock magnification.  :-)


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