On 5/8/07, Gustavo Sverzut Barbieri <[EMAIL PROTECTED]> wrote: [...]
> Since many operations can be handled by transform matrix and some > engines (ie: GL), can handle it fast, just expose: > void evas_object_transform(Evas_Object *obj, double matrix[4][4]) rephorm noted on IRC that it's 3x3 matrix for 2d objects :-) -- Gustavo Sverzut Barbieri -------------------------------------- Jabber: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] ICQ#: 17249123 Skype: gsbarbieri Mobile: +55 (81) 9927 0010 ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel