On 5/8/07, Gustavo Sverzut Barbieri <[EMAIL PROTECTED]> wrote:

[...]

> Since many operations can be handled by transform matrix and some
> engines (ie: GL), can handle it fast, just expose:
>    void evas_object_transform(Evas_Object *obj, double matrix[4][4])

rephorm noted on IRC that it's 3x3 matrix for 2d objects :-)

-- 
Gustavo Sverzut Barbieri
--------------------------------------
Jabber: [EMAIL PROTECTED]
   MSN: [EMAIL PROTECTED]
  ICQ#: 17249123
 Skype: gsbarbieri
Mobile: +55 (81) 9927 0010

-------------------------------------------------------------------------
This SF.net email is sponsored by DB2 Express
Download DB2 Express C - the FREE version of DB2 express and take
control of your XML. No limits. Just data. Click to get it now.
http://sourceforge.net/powerbar/db2/
_______________________________________________
enlightenment-devel mailing list
enlightenment-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/enlightenment-devel

Reply via email to