On Sat, 19 May 2007 15:34:01 +0200 Simon TRENY <[EMAIL PROTECTED]> babbled:
> On Sat, 19 May 2007 09:35:25 +0900, > Carsten Haitzler (The Rasterman) <[EMAIL PROTECTED]> wrote : > > > On Sat, 12 May 2007 10:58:26 +0200 Simon TRENY <[EMAIL PROTECTED]> > > babbled: > > > > > On Sat, 12 May 2007 07:14:04 GMT, > > > "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> wrote : > > > > > > > > > > > Carsten wrote: > > > > > > > > > personally, as an intermediate-step i'd like to simply be able > > > > > to modify the FILL of an image (or text object) so the FILL can > > > > > be transformed (we need to be able to disable tiling for > > > > > images). this will then allow for us to provide transformed > > > > > image data but within a rect - allowing us to worry about > > > > > events later but get the benefits of the visual elements now. > > > > > > > > I've already done all this. No need to 'disable tiling', > > > > that's what the fill-spread modes are for. Recall the > > > > shaped-gradient I once sent? Same thing.. except that here we > > > > take into account borders and hq down scaling (for the software > > > > engines). The gl engine is still a problem - if one wants to do > > > > things strictly with gl - since I need code to render to a > > > > texture buffer (though it may be possible to use a quad mesh or > > > > some such?). > > > For the GL engine, you can probably modify the texture matrix to > > > transform the filling of an image. I'm not sure how well it would > > > work with borders though (but actually, what borders "mean" when > > > the fill is transformed?) > > > > that is a good question. what do borders mean then? i would say that > > borders remain "unscaled" at the bounds of the transformed quad (the > > quad being the bounds of the image post-transform). > Actually, I think it would make more sense if the borders were applied > before the transform. Imo, borders describe how the original texture > should scale. If the texture is already transformed when borders are > applied, it won't be easy/intuitive to predict the result. thats the result of what i was describing. the borders describe a final-output-pace inside from the edges of the texture not to scale. > And it would allow to rotate a bordered-scaled-rectangle for example. > If the borders were applied after the transform, the borders of the > rectangle would look really weird. > > > > > > > > > > > > yup. you can convert a scale + rotate INTO a transform matrix, > > > > > but not the other way around (easily). > > > > > > > > Not difficult - it's impossible in general.. and much > > > > depends on the order one wants the transforms to be applied. > > > > > > > > jose. > > > > > > > > > > > > > > > > ------------------------------------------------------------------------- > > > > This SF.net email is sponsored by DB2 Express > > > > Download DB2 Express C - the FREE version of DB2 express and take > > > > control of your XML. No limits. Just data. Click to get it now. > > > > http://sourceforge.net/powerbar/db2/ > > > > _______________________________________________ > > > > enlightenment-devel mailing list > > > > enlightenment-devel@lists.sourceforge.net > > > > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > > > > > > > > > > ------------------------------------------------------------------------- > > > This SF.net email is sponsored by DB2 Express > > > Download DB2 Express C - the FREE version of DB2 express and take > > > control of your XML. No limits. Just data. Click to get it now. > > > http://sourceforge.net/powerbar/db2/ > > > _______________________________________________ > > > enlightenment-devel mailing list > > > enlightenment-devel@lists.sourceforge.net > > > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > > > > > > > > -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) [EMAIL PROTECTED] 裸好多 Tokyo, Japan (東京 日本) ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel