Carsten wrote:

> personally, as an intermediate-step i'd like to simply be able to
> modify the FILL of an image (or text object) so the FILL can be
> transformed (we need to be able to disable tiling for images).
> this will then allow for us to provide transformed image data but
> within a rect - allowing us to worry about events later but get the
> benefits of the visual elements now.

        I've already done all this. No need to 'disable tiling',
that's what the fill-spread modes are for. Recall the shaped-gradient
I once sent? Same thing.. except that here we take into account
borders and hq down scaling (for the software engines). The gl engine
is still a problem - if one wants to do things strictly with gl - since
I need code to render to a texture buffer (though it may be possible
to use a quad mesh or some such?).

> yup. you can convert a scale + rotate INTO a transform matrix,
> but not the other way around (easily).

        Not difficult - it's impossible in general.. and much depends
on the order one wants the transforms to be applied.

   jose.



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