Gustavo Sverzut Barbieri wrote: > On Tue, Apr 14, 2009 at 6:05 PM, Christopher Michael > <cpmicha...@comcast.net> wrote: >> Gustavo Sverzut Barbieri wrote: >>> On Tue, Apr 14, 2009 at 5:16 PM, Christopher Michael >>> <cpmicha...@comcast.net> wrote: >>>> Gustavo Sverzut Barbieri wrote: >>>>> On Tue, Apr 14, 2009 at 4:09 PM, Andreas Volz <li...@brachttal.net> >>>>> wrote: >>>>>> Am Fri, 10 Apr 2009 22:54:45 -0300 schrieb Gustavo Sverzut Barbieri: >>>>>> >>>>>>> On Fri, Apr 10, 2009 at 7:34 PM, Enlightenment SVN >>>>>>> <no-re...@enlightenment.org> wrote: >>>>>>> >>>>>>>> - now used Eina_List for storage (I hope I used it correct...) >>>>>>>> + Eina_List *l = NULL; >>>>>>>> + Evas_Object *o = NULL; >>>>>>>> + >>>>>>>> + // delete the list >>>>>>>> + for (l = xscreensaver_list; l; l = eina_list_next(l)) >>>>>>>> + { >>>>>>>> + xscreensaver_list = eina_list_remove_list(xscreensaver_list, >>>>>>>> l); >>>>>>>> + } >>>>>>>> + >>>>>>> please notice: >>>>>>> >>>>>>> l = NULL is dead assignment, the first thing you do later is to "l = >>>>>>> xscreensaver_list, so l = NULL is useless and will trigger an alert in >>>>>>> llvm/clang. >>>>>> Do you really think this is a "problem" that needs to be fixed? Would >>>>>> be the same here: >>>>>> >>>>>> static void >>>>>> _cb_disable_check_list(void *data, Evas_Object *obj) >>>>>> { >>>>>> Eina_List *list = (Eina_List*) data; >>>>>> Eina_List *l = NULL; >>>>>> Evas_Object *o = NULL; >>>>>> >>>>>> for (l = list, o = eina_list_data_get(l); l; l = eina_list_next(l), >>>>>> o = eina_list_data_get(l)) >>>>>> >>>>>> { >>>>>> e_widget_disabled_set(o, !e_widget_check_checked_get(obj)); >>>>>> } >>>>>> } >>>>>> >>>>>> For sure here you're right, but in general I prefer setting new >>>>>> pointers to NULL if the assignment is not in the next line. If someone >>>>>> else later changes the code otherwise this is a source for potential >>>>>> bugs. But here you're right and I could change it. >>>>> you don't need to fix it now, maybe do in one go while fixing >>>>> llvm/clang warnings later. But initializing pointers to NULL or >>>>> variables to 0 is not good, if it was be sure that compilers would do >>>>> that automatically. It's easier to hide bugs with that, you'll make it >>>>> harder to valgrind to help you :-/ >>>>> >>>> It should be noted tho that you can also run into cases of "variable may >>>> be >>>> used uninitialized" if you don't...which can also lead to issues. >>> very often these warnings are real errors, so more useful than bad. >>> >> Exactly...so IMO it would be better to leave them initialized to NULL (as >> it's certainly not 'hurting' anything), plus it's safer...regardless of what >> clang says. > > Ok, my last email, do what you wish as this is not critical, but it's > not *safer*. This is a false claim. it's bad programing habit and will > make debug with valgrind harder. Just like zeroing pointers and memory > before freeing (you loose track of the problem root). > Ok, so you are saying that declaring variables (but potentially never initializing them) is better ? Find that very hard to believe...
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