On Thu, 4 Mar 2010 17:14:42 -0300 Gustavo Sverzut Barbieri
<[email protected]> said:

> On Thu, Mar 4, 2010 at 4:13 PM, Thomas Sachau <[email protected]> wrote:
> ...
> > For README: Creating an empty README file in the repo will really fix the
> > issue and does not create any pain with versioned README. Touching it in
> > autogent.sh is also just a workaround hiding the real issue.
> 
> empty is wrong, as for every build it would change the file.
> 
> but I guess committing the generated file should just change when we
> bump the configure.ac contents...

that's wrong too - generated content in svn - it's very rare that u'd have that
- the only example is the evas shaders - thats because the binary shaders can
only be generated by a tool (it's a windows binary run by wine) and i'm one of
the few people who have it. so it's largely impossible to provide a build where
these are generated at compile time (they should be!) thanks to opengl-es
standards and implementations entirely out of our control :(


-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    [email protected]

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