On Thu, 4 Mar 2010 17:14:42 -0300 Gustavo Sverzut Barbieri <[email protected]> said:
> On Thu, Mar 4, 2010 at 4:13 PM, Thomas Sachau <[email protected]> wrote: > ... > > For README: Creating an empty README file in the repo will really fix the > > issue and does not create any pain with versioned README. Touching it in > > autogent.sh is also just a workaround hiding the real issue. > > empty is wrong, as for every build it would change the file. > > but I guess committing the generated file should just change when we > bump the configure.ac contents... that's wrong too - generated content in svn - it's very rare that u'd have that - the only example is the evas shaders - thats because the binary shaders can only be generated by a tool (it's a windows binary run by wine) and i'm one of the few people who have it. so it's largely impossible to provide a build where these are generated at compile time (they should be!) thanks to opengl-es standards and implementations entirely out of our control :( -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) [email protected] ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ enlightenment-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
