On Sat, 6 Mar 2010 01:53:36 +1000 David Seikel <[email protected]> said:
> On Fri, 5 Mar 2010 19:29:18 +1100 Carsten Haitzler (The Rasterman) > <[email protected]> wrote: > > > On Fri, 5 Mar 2010 15:52:52 +1000 David Seikel <[email protected]> > > said: > > > > > On Fri, 5 Mar 2010 08:20:33 +1100 Carsten Haitzler (The Rasterman) > > > <[email protected]> wrote: > > > > > > > On Thu, 4 Mar 2010 17:14:42 -0300 Gustavo Sverzut Barbieri > > > > <[email protected]> said: > > > > > > > > > On Thu, Mar 4, 2010 at 4:13 PM, Thomas Sachau <[email protected]> > > > > > wrote: ... > > > > > > For README: Creating an empty README file in the repo will > > > > > > really fix the issue and does not create any pain with > > > > > > versioned README. Touching it in autogent.sh is also just a > > > > > > workaround hiding the real issue. > > > > > > > > > > empty is wrong, as for every build it would change the file. > > > > > > > > > > but I guess committing the generated file should just change > > > > > when we bump the configure.ac contents... > > > > > > > > that's wrong too - generated content in svn - it's very rare that > > > > u'd have that > > > > - the only example is the evas shaders - thats because the binary > > > > shaders can only be generated by a tool (it's a windows binary > > > > run by wine) and i'm one of the few people who have it. so it's > > > > largely impossible to provide a build where these are generated > > > > at compile time (they should be!) thanks to opengl-es standards > > > > and implementations entirely out of our control :( > > > > > > Are people still putting compiled edjes instead of their source code > > > into SVN? > > > > slightly different asn an edje is much like a png. its an image format > > Unlike a png, they ARE compiled from source though. If it's compiled > from source, the source should be in SVN, and the build system should > compile them. This is different from the shaders you mentioned above, > we do have the tool to compile edjes, we wrote it ourselves. lol it depends - yes - they are - in some cases - in others they are not (edje_edit, editje), as such they include src and can be decompiled and re-compiled. it also depends on their function - in many cases the edj files for modules simply act as icons - they may as well be png's - just chosen to use edj files for more flexibility. so it depends. > You said so yourself, it's wrong to have generated content in SVN, > especially when it's easy to generate it with our own tools. -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) [email protected] ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ enlightenment-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
