On Fri, 5 Mar 2010 15:52:52 +1000 David Seikel <[email protected]> said:

> On Fri, 5 Mar 2010 08:20:33 +1100 Carsten Haitzler (The Rasterman)
> <[email protected]> wrote:
> 
> > On Thu, 4 Mar 2010 17:14:42 -0300 Gustavo Sverzut Barbieri
> > <[email protected]> said:
> > 
> > > On Thu, Mar 4, 2010 at 4:13 PM, Thomas Sachau <[email protected]>
> > > wrote: ...
> > > > For README: Creating an empty README file in the repo will really
> > > > fix the issue and does not create any pain with versioned README.
> > > > Touching it in autogent.sh is also just a workaround hiding the
> > > > real issue.
> > > 
> > > empty is wrong, as for every build it would change the file.
> > > 
> > > but I guess committing the generated file should just change when we
> > > bump the configure.ac contents...
> > 
> > that's wrong too - generated content in svn - it's very rare that u'd
> > have that
> > - the only example is the evas shaders - thats because the binary
> > shaders can only be generated by a tool (it's a windows binary run by
> > wine) and i'm one of the few people who have it. so it's largely
> > impossible to provide a build where these are generated at compile
> > time (they should be!) thanks to opengl-es standards and
> > implementations entirely out of our control :(
> 
> Are people still putting compiled edjes instead of their source code
> into SVN?

slightly different asn an edje is much like a png. its an image format


-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    [email protected]


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