On Mon, 25 Oct 2010 09:37:52 -0200 Gustavo Sverzut Barbieri
<barbi...@profusion.mobi> said:

> On Mon, Oct 25, 2010 at 2:50 AM, Carsten Haitzler <ras...@rasterman.com>
> wrote:
> > On Wed, 20 Oct 2010 17:35:22 -0200 Gustavo Sverzut Barbieri
> > <barbi...@profusion.mobi> said:
> >
> >> On Wed, Oct 20, 2010 at 4:24 PM, Tom Hacohen <t...@stosb.com> wrote:
> >> > On Wed, Oct 20, 2010 at 7:44 PM, Bruno Dilly <bdi...@profusion.mobi>
> >> > wrote:
> >> >>
> >> >> But maybe we could drop widgets in a bad shape?
> >> >>
> >> >> I couldn't look deeper on carousel yet, but I believe it never was
> >> >> completely implemented.
> >> >> What should it be? Raster ?
> >> >
> >> > elm_menu also needs a rewrite.
> >> >
> >> > Coming to think of it, isn't it time to take it out of the TMP dir? :P
> >>
> >> In these lines, elm_animator seems quite odd, not to say
> >> purposeless... all that thing to convert a simple current - start_time
> >> into a 0.0-1.0 value??
> >
> > it's quite useful. it cuts down code for doing custom animations on a widget
> > considerably. int handles the deletion case for you - and handles
> > calculating the timeline for you. normally you'd have to attach a chunk of
> > data to a widget to do this and track it etc. - it simplifies what is
> > standard boiler-plate code into "i don't need to do it anymore" land.
> 
> In these lines, we're about to commit elm_transit (also by Samsung,
> just finishing the EFL-izing) and it's much like this, but more
> helpful. The elm_transit is not bound to a single object, rather you
> create it and add multiple objects, it will monitor them all and
> remove them from list as soon as EVAS_CALLBACK_DEL is called. So
> elm_animator is much useless as it's a worthless middle ground between
> ecore_animator and elm_transit.

good point.

> >> Raster, why did you add such elm_animator to Elementary? Particularly
> >> with such uncommon API that takes an object as parameter for
> >> elm_animator_add() with the sole purpose to remove when such object is
> >> removed?!   Even worse is that the curve style is just a
> >> non-extensible enum, much like Edje with different names (curve in,
> >> curve out... where is sinusoidal???)
> >
> > eh? how are enums not extensible? that's news to me. as for why? you want to
> > fade obj in - simple example. u simply transition color from 0 to 255 over
> > the timeline. if the obj is deleted in the process your animator will
> > reference a deleted obj unless u also listen for del events. you ALSO need
> > to save start time and the "length of the anim" and calculate your
> > animation position. all of this is footwork boilerplate code. this just
> > provides it for you in a ready-to-use "just add water" package.
> 
> Argh... by not extensible I mean not runtime extensible. You can't say
> "I want another curve" and just implement the interpolation of values,
> you'd need to complain to efl-developers and wait the next version to
> release a patch with yet another enum value.
> 
> And as I said above, elm_transit will do that and more nicely.

well actually you can.. just use linear and adjust the 0.0 -> 1.0 value you get
before you then use it to calc geometry :)

-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    ras...@rasterman.com


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