Frankely, I don't like *_animated_*
How about just animation or anim?
evas_object_image_animation_available_get
evas_object_image_animation_frame_get
...
and this API also.
Eina_Bool elm_icon_anim_get (const Evas_Object *obj)
-> elm_icon_anim_available_get ...
------------------------------------
Let's run together for the best moment!
-Regards, Hermet-
-----Original Message-----
From: "Jiyoun Park"<jy0703.p...@samsung.com>
To: enlightenment-devel@lists.sourceforge.net
Cc:
Sent: 11-07-25(월) 17:18:22
Subject: [E-devel] [Patch] Animation gif feature patchHello.
I modified animated gif feature code according Mikes advise.
Added api
Eina_Bool evas_object_image_animated_get (const Evas_Object *obj)
int evas_object_image_animated_frame_num_get (const Evas_Object *obj)
Evas_Image_Animated_Loop_Hint evas_object_image_animated_loop_type_get
(const Evas_Object *obj)
int evas_object_image_animated_loop_count_get (const Evas_Object *obj)
double evas_object_image_animated_frame_duration_get (const Evas_Object
*obj, int start_frame, int fram_num)
void evas_object_image_animated_frame_set (Evas_Object *obj, int frame_num)
Eina_Bool elm_icon_anim_available_get (const Evas_Object *obj)
Void elm_icon_anim_set (Evas_Object *obj, Eina_Bool anim)
Eina_Bool elm_icon_anim_get (const Evas_Object *obj)
void elm_icon_anim_play_set (Evas_Object *obj, Eina_Bool play)
Eina_Bool elm_icon_anim_play_get (const Evas_Object *obj)
Todo
1. optimization
2. Test case to test several files
Test_icon.c is for elm icon test.
Change test_icon.c in elementary/src/bin to this.
Thanks.
----------------------------------------------
Jiyoun Park
Mobile S/W Platform Lab
DMC R&D Center
SAMSUNG ELECTRONICS CO. ,LTD
TEL: +82-31-279-0619
Mobile: +82-10-9871-0703
jy0703.p...@samsung.com
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