1. why do you think *_animated_* is not proper name?
long character or grammar problem (word class? Other reason?) ?
*_animated_* is familiar to me, and there is no place related with this in evas
, so I want to keep this name.
But If this name is wrong or not acceptable name generally , I will consider
to change API name.
2. yes . I already have elm_icon_anim_available_get API
3. elm_icon_anim_set means I will use animation mode currently or later.
Elm_icon_anim_play_set is for real play of image.
Thanks.
-----Original Message-----
From: Daniel Juyung Seo [mailto:[email protected]]
Sent: Monday, July 25, 2011 11:43 PM
To: ChunEon Park
Cc: Jiyoun Park; [email protected]
Subject: Re: [E-devel] [Patch] Animation gif feature patch
1)
> Frankely, I don't like *_animated_*
Agreed. Choose either animation or anim and apply it to evas_object_image and
elm_icon.
I prefer anim :)
2)
> Eina_Bool elm_icon_anim_get (const Evas_Object *obj)
> -> elm_icon_anim_available_get ...
elm_icon_anim_available_get is already in Jiyoun's patch.
3)
API names are not clear. For me 2 names are confusing.
elm_icon_anim_set()
elm_icon_anim_play_set()
What's anim mode and anim play mode? Maybe I'm missing some animation image
concept.
Thanks.
Daniel Juyung Seo (SeoZ)
On Mon, Jul 25, 2011 at 8:20 PM, ChunEon Park <[email protected]> wrote:
> Frankely, I don't like *_animated_*
> How about just animation or anim?
> evas_object_image_animation_available_get
> evas_object_image_animation_frame_get
> ...
> and this API also.
> Eina_Bool elm_icon_anim_get (const Evas_Object *obj)
> -> elm_icon_anim_available_get ...
> ------------------------------------
> Let's run together for the best moment!
> -Regards, Hermet-
>
> -----Original Message-----
> From: "Jiyoun Park"<[email protected]>
> To: [email protected]
> Cc:
> Sent: 11-07-25(월) 17:18:22
> Subject: [E-devel] [Patch] Animation gif feature patchHello.
> I modified animated gif feature code according Mike’s advise.
> Added api
> Eina_Bool evas_object_image_animated_get (const Evas_Object *obj) int
> evas_object_image_animated_frame_num_get (const Evas_Object *obj)
> Evas_Image_Animated_Loop_Hint evas_object_image_animated_loop_type_get
> (const Evas_Object *obj)
> int evas_object_image_animated_loop_count_get (const Evas_Object *obj)
> double evas_object_image_animated_frame_duration_get (const
> Evas_Object *obj, int start_frame, int fram_num) void
> evas_object_image_animated_frame_set (Evas_Object *obj, int frame_num)
> Eina_Bool elm_icon_anim_available_get (const Evas_Object *obj) Void
> elm_icon_anim_set (Evas_Object *obj, Eina_Bool anim) Eina_Bool
> elm_icon_anim_get (const Evas_Object *obj) void elm_icon_anim_play_set
> (Evas_Object *obj, Eina_Bool play) Eina_Bool elm_icon_anim_play_get
> (const Evas_Object *obj) Todo 1. optimization 2. Test case to test
> several files Test_icon.c is for elm icon test.
> Change test_icon.c in elementary/src/bin to this.
> Thanks.
> ----------------------------------------------
> Jiyoun Park
>
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