On Wed, 27 Jul 2011 00:10:40 +0900 ChunEon Park<her...@naver.com> wrote:
> > But we need to determine them everyone is familiar with here. > but not ones you are familiar with. > > If you start with bad things in evas, > next ones will be got stuck in the bad like *homogenous* > > > And still wonder why names are different in evas and elementary? > as you said animated is more familiar, then why does it not named to > elm_icon_animated? > > > > ------------------------------------ > Let's run together for the best moment! > -Regards, Hermet- > > -----Original Message----- > From: "Jiyoun Park"<jy0703.p...@samsung.com> > To: "'Daniel Juyung Seo'"<seojuyu...@gmail.com>; "'ChunEon > Park'"<her...@naver.com> Cc: enlightenment-devel@lists.sourceforge.net > Sent: 11-07-26(화) 16:25:45 > Subject: RE: [E-devel] [Patch] Animation gif feature patch1. why do you think > *_animated_* is not proper name? long character or grammar problem (word > class? Other reason?) ? *_animated_* is familiar to me, and there is no place > related with this in evas , so I want to keep this name. But If this name is > wrong or not acceptable name generally , I will consider to change API name. > 2. yes . I already have elm_icon_anim_available_get API 3. elm_icon_anim_set > means I will use animation mode currently or later. Elm_icon_anim_play_set is > for real play of image. Thanks. > -----Original Message----- > From: Daniel Juyung Seo [mailto:seojuyu...@gmail.com] > Sent: Monday, July 25, 2011 11:43 PM > To: ChunEon Park > Cc: Jiyoun Park; enlightenment-devel@lists.sourceforge.net > Subject: Re: [E-devel] [Patch] Animation gif feature patch > 1) > > Frankely, I don't like *_animated_* > Agreed. Choose either animation or anim and apply it to evas_object_image and > elm_icon. I prefer anim :) > 2) > > Eina_Bool elm_icon_anim_get (const Evas_Object *obj) > > -> elm_icon_anim_available_get ... > elm_icon_anim_available_get is already in Jiyoun's patch. > 3) > API names are not clear. For me 2 names are confusing. > elm_icon_anim_set() > elm_icon_anim_play_set() > What's anim mode and anim play mode? Maybe I'm missing some animation image > concept. Thanks. > Daniel Juyung Seo (SeoZ) > On Mon, Jul 25, 2011 at 8:20 PM, ChunEon Park <her...@naver.com> wrote: > > Frankely, I don't like *_animated_* > > How about just animation or anim? > > evas_object_image_animation_available_get > > evas_object_image_animation_frame_get > > ... > > and this API also. > > Eina_Bool elm_icon_anim_get (const Evas_Object *obj) > > -> elm_icon_anim_available_get ... > > ------------------------------------ > > Let's run together for the best moment! > > -Regards, Hermet- > > > > -----Original Message----- > > From: "Jiyoun Park"<jy0703.p...@samsung.com> > > To: enlightenment-devel@lists.sourceforge.net > > Cc: > > Sent: 11-07-25(월) 17:18:22 > > Subject: [E-devel] [Patch] Animation gif feature patchHello. > > I modified animated gif feature code according Mike’s advise. > > Added api > > Eina_Bool evas_object_image_animated_get (const Evas_Object *obj) int > > evas_object_image_animated_frame_num_get (const Evas_Object *obj) > > Evas_Image_Animated_Loop_Hint evas_object_image_animated_loop_type_get > > (const Evas_Object *obj) > > int evas_object_image_animated_loop_count_get (const Evas_Object *obj) > > double evas_object_image_animated_frame_duration_get (const > > Evas_Object *obj, int start_frame, int fram_num) void > > evas_object_image_animated_frame_set (Evas_Object *obj, int frame_num) > > Eina_Bool elm_icon_anim_available_get (const Evas_Object *obj) Void > > elm_icon_anim_set (Evas_Object *obj, Eina_Bool anim) Eina_Bool > > elm_icon_anim_get (const Evas_Object *obj) void elm_icon_anim_play_set > > (Evas_Object *obj, Eina_Bool play) Eina_Bool elm_icon_anim_play_get > > (const Evas_Object *obj) Todo 1. optimization 2. Test case to test > > several files Test_icon.c is for elm icon test. > > Change test_icon.c in elementary/src/bin to this. > > Thanks. > > ---------------------------------------------- > > Jiyoun Park > > > > Mobile S/W Platform Lab > > DMC R&D Center > > SAMSUNG ELECTRONICS CO. ,LTD > > > > TEL: +82-31-279-0619 > > Mobile: +82-10-9871-0703 > > jy0703.p...@samsung.com > > ---------------------------------------------- > > ---------------------------------------------------------------------- > > -------- > > Storage Efficiency Calculator > > This modeling tool is based on patent-pending intellectual property > > that has been used successfully in hundreds of IBM storage > > optimization engage- ments, worldwide. Store less, Store more with > > what you own, Move data to the right place. Try It Now! > > http://www.accelacomm.com/jaw/sfnl/114/51427378/ > > _______________________________________________ > > enlightenment-devel mailing list > > enlightenment-devel@lists.sourceforge.net > > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > > > ------------------------------------------------------------------------------ > Magic Quadrant for Content-Aware Data Loss Prevention > Research study explores the data loss prevention market. Includes in-depth > analysis on the changes within the DLP market, and the criteria used to > evaluate the strengths and weaknesses of these DLP solutions. > http://www.accelacomm.com/jaw/sfnl/114/51385063/ > _______________________________________________ > enlightenment-devel mailing list > enlightenment-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel I think _animated_ is good. _anim_ sounds dumb. I do agree that the functions should all use the same namespace though, so keep it _animated_ for both evas and elm. IMO this patch needs to get in svn immediately. I require animated images. -- Mike Blumenkrantz Zentific: Coding in binary since '10. ------------------------------------------------------------------------------ Got Input? Slashdot Needs You. Take our quick survey online. Come on, we don't ask for help often. Plus, you'll get a chance to win $100 to spend on ThinkGeek. http://p.sf.net/sfu/slashdot-survey _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel