On Wed, 27 Jul 2011 00:10:40 +0900
ChunEon Park<her...@naver.com> wrote:

>  
> But we need to determine them everyone is familiar with here. 
> but not ones you are familiar with. 
>  
> If you start with bad things in evas, 
> next ones will be got stuck in the bad like *homogenous*
>  
>  
> And still wonder why names are different in evas and elementary?
> as you said animated is more familiar, then why does it not named to
> elm_icon_animated? 
>  
>  
>  
> ------------------------------------
> Let's run together for the best moment!
> -Regards, Hermet-
>  
> -----Original Message-----
> From: "Jiyoun Park"&lt;jy0703.p...@samsung.com&gt; 
> To: "'Daniel Juyung Seo'"&lt;seojuyu...@gmail.com&gt;; "'ChunEon
> Park'"&lt;her...@naver.com&gt; Cc: enlightenment-devel@lists.sourceforge.net
> Sent: 11-07-26(화) 16:25:45
> Subject: RE: [E-devel] [Patch] Animation gif feature patch1. why do you think
> *_animated_* is not proper name? long character or grammar problem (word
> class? Other reason?) ? *_animated_* is familiar to me, and there is no place
> related with this in evas , so I want to keep this name. But If this name is
> wrong or not acceptable name generally , I will consider to change API name.
> 2. yes . I already have elm_icon_anim_available_get API 3. elm_icon_anim_set
> means I will use animation mode currently or later. Elm_icon_anim_play_set is
> for real play of image. Thanks.
> -----Original Message-----
> From: Daniel Juyung Seo [mailto:seojuyu...@gmail.com] 
> Sent: Monday, July 25, 2011 11:43 PM
> To: ChunEon Park
> Cc: Jiyoun Park; enlightenment-devel@lists.sourceforge.net
> Subject: Re: [E-devel] [Patch] Animation gif feature patch
> 1)
> > Frankely, I don't like *_animated_*
> Agreed. Choose either animation or anim and apply it to evas_object_image and
> elm_icon. I prefer anim :)
> 2)
> > Eina_Bool elm_icon_anim_get (const Evas_Object *obj)
> > -> elm_icon_anim_available_get ...
> elm_icon_anim_available_get is already in Jiyoun's patch.
> 3)
> API names are not clear. For me 2 names are confusing.
> elm_icon_anim_set()
> elm_icon_anim_play_set()
> What's anim mode and anim play mode? Maybe I'm missing some animation image
> concept. Thanks.
> Daniel Juyung Seo (SeoZ)
> On Mon, Jul 25, 2011 at 8:20 PM, ChunEon Park &lt;her...@naver.com&gt; wrote:
> > Frankely, I don't like *_animated_*
> > How about just animation or anim?
> > evas_object_image_animation_available_get
> > evas_object_image_animation_frame_get
> > ...
> > and this API also.
> > Eina_Bool elm_icon_anim_get (const Evas_Object *obj)
> > -> elm_icon_anim_available_get ...
> > ------------------------------------
> > Let's run together for the best moment!
> > -Regards, Hermet-
> >
> > -----Original Message-----
> > From: "Jiyoun Park"&lt;jy0703.p...@samsung.com&gt;
> > To: enlightenment-devel@lists.sourceforge.net
> > Cc:
> > Sent: 11-07-25(월) 17:18:22
> > Subject: [E-devel] [Patch] Animation gif feature patchHello.
> > I modified animated gif feature code according Mike’s advise.
> > Added api
> > Eina_Bool evas_object_image_animated_get (const Evas_Object *obj) int 
> > evas_object_image_animated_frame_num_get (const Evas_Object *obj) 
> > Evas_Image_Animated_Loop_Hint evas_object_image_animated_loop_type_get
> > (const Evas_Object *obj)
> > int evas_object_image_animated_loop_count_get (const Evas_Object *obj) 
> > double evas_object_image_animated_frame_duration_get (const 
> > Evas_Object *obj, int start_frame, int fram_num) void 
> > evas_object_image_animated_frame_set (Evas_Object *obj, int frame_num) 
> > Eina_Bool elm_icon_anim_available_get (const Evas_Object *obj) Void 
> > elm_icon_anim_set (Evas_Object *obj, Eina_Bool anim) Eina_Bool 
> > elm_icon_anim_get (const Evas_Object *obj) void elm_icon_anim_play_set 
> > (Evas_Object *obj, Eina_Bool play) Eina_Bool elm_icon_anim_play_get 
> > (const Evas_Object *obj) Todo 1. optimization 2. Test case to test 
> > several files Test_icon.c is for elm icon test.
> > Change test_icon.c in elementary/src/bin to this.
> > Thanks.
> > ----------------------------------------------
> > Jiyoun Park
> >
> > Mobile S/W Platform Lab
> > DMC R&D Center
> > SAMSUNG ELECTRONICS CO. ,LTD
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> > TEL: +82-31-279-0619
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I think _animated_ is good. _anim_ sounds dumb. I do agree that the functions
should all use the same namespace though, so keep it _animated_ for both evas
and elm.

IMO this patch needs to get in svn immediately. I require animated images.
-- 
Mike Blumenkrantz
Zentific: Coding in binary since '10.

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