On Sun, 6 Nov 2011 00:30:47 +1000 David Seikel <[email protected]> said:

> On Sat, 5 Nov 2011 23:12:21 +0900 Carsten Haitzler (The Rasterman)
> <[email protected]> wrote:
> 
> > right now as best i know (please. i'd love to have other people who
> > know this around), i'm the one with probably the most experience with
> > audio. i spent several years as a teenager composing audio tunes via
> > mod trackers. i have a decent understanding of what sequencing,
> > tracking and sample manipulation are about - i am far from an expert
> > at things like mp3/vorbis audio codec, but i do know the principles.
> > if there is a problem in the api design (which is all in edc - and
> > its right now a tiny partial implementation of my requirements, there
> > is more to come) then i'd love to have people other than me know
> > enough about audio, mixing, sequencing etc. to actually say
> > something. speak up if u think u have audio under your belt. but as
> > best i know, no-one has indicated they know this to date. :( so i
> > guess as the for-no-defacto-audio-guy... 
> 
> For what it's worth I have experience in the following -
> 
> Designing and programming pro MIDI equipment.
> Writing MIDI sequencers.
> Live mixing.
> Studio mixing.
> Live music performing.
> Recorded music performing.
> Being a roadie.
> Hanging out with musicians (a professional skill I have on my resume).
> Recreational drugs (goes with the former, not mentioned on my resume).
> 
> And I'm a trained musician.  Though that training predates computer
> music.  lol
> 
> While it's true I've not done any of that in the last decade, I do have
> a job composing short bits of music for a game coming up soon.
> 
> I've not looked at that commit.

well damn then.. you should have been adding audio support to efl years
ago! :-P next week i'll mail my sound api in edc. what;'s there right now is a
bare minimum so it can be built on and api can be discussed, but it's basically
what i did in my tracker days (mods/s3m/xm/etc.) which were basically midi
files WITH samples included in the file (and often other custom fun bits
added). what is there now is simply sample storage/encoding and playback "as
is" at the encoded samplerate and mixing of those audio outputs if needed (and
resampling to device output rate and sending to audio device - modular).


-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    [email protected]


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