On Sat, 5 Nov 2011 23:39:16 +0900 Carsten Haitzler (The Rasterman) <ras...@rasterman.com> wrote:
> On Sun, 6 Nov 2011 00:30:47 +1000 David Seikel <onef...@gmail.com> > said: > > > On Sat, 5 Nov 2011 23:12:21 +0900 Carsten Haitzler (The Rasterman) > > <ras...@rasterman.com> wrote: > > > > > right now as best i know (please. i'd love to have other people > > > who know this around), i'm the one with probably the most > > > experience with audio. i spent several years as a teenager > > > composing audio tunes via mod trackers. i have a decent > > > understanding of what sequencing, tracking and sample > > > manipulation are about - i am far from an expert at things like > > > mp3/vorbis audio codec, but i do know the principles. if there is > > > a problem in the api design (which is all in edc - and its right > > > now a tiny partial implementation of my requirements, there is > > > more to come) then i'd love to have people other than me know > > > enough about audio, mixing, sequencing etc. to actually say > > > something. speak up if u think u have audio under your belt. but > > > as best i know, no-one has indicated they know this to > > > date. :( so i guess as the for-no-defacto-audio-guy... > > > > For what it's worth I have experience in the following - > > > > Designing and programming pro MIDI equipment. > > Writing MIDI sequencers. > > Live mixing. > > Studio mixing. > > Live music performing. > > Recorded music performing. > > Being a roadie. > > Hanging out with musicians (a professional skill I have on my > > resume). Recreational drugs (goes with the former, not mentioned on > > my resume). > > > > And I'm a trained musician. Though that training predates computer > > music. lol > > > > While it's true I've not done any of that in the last decade, I do > > have a job composing short bits of music for a game coming up soon. > > > > I've not looked at that commit. > > well damn then.. you should have been adding audio support to efl > years ago! If I remember, last time I asked, you where burned with esound and there was not gonna be any sound support. >:-P next week i'll mail my sound api in edc. what;'s there right now > is a bare minimum so it can be built on and api can be discussed, but > it's basically what i did in my tracker days (mods/s3m/xm/etc.) which > were basically midi files WITH samples included in the file (and > often other custom fun bits added). what is there now is simply > sample storage/encoding and playback "as is" at the encoded > samplerate and mixing of those audio outputs if needed (and > resampling to device output rate and sending to audio device - > modular). That's actually more than my current project needs. Looking forward to the entire thing though. Especially if it can be used for spatial sound and real time 'net sound mixing. -- A big old stinking pile of genius that no one wants coz there are too many silver coated monkeys in the world.
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