On Tue, 28 Feb 2012 00:11:34 -0300 Wido <wido...@gmail.com> said:

did evas and ecore-evas build with evas gl engine support?

> I have a GeForce 9800GT, using latest NVidia drivers (OpenGL version
> string: 3.3.0 NVIDIA 295.20), recent EFL (Revision: 68223), recent SO libs
> (debian wheezy, almost up-to-date), and still get that annoying message
> "Your screen does not support OpenGL.  Falling back to software engine"
> 
> can't figure out what I'm doing wrong =(
> 
> 
> More specs:
> server glx vendor string: NVIDIA Corporation
> client glx vendor string: NVIDIA Corporation
> GLX version: 1.4
> OpenGL vendor string: NVIDIA Corporation
> OpenGL renderer string: GeForce 9800 GT/PCIe/SSE2/3DNOW!
> OpenGL version string: 3.3.0 NVIDIA 295.20
> OpenGL shading language version string: 3.30 NVIDIA via Cg compiler
> 
> --------------------------------------------------------------------------------------
> 
> 'magic' Raster's options are enabled:
>        Option          "TripleBuffer"                  "True"
>        Option          "Coolbits"                      "7"
>        Option          "UseEvents"                     "True"
>        Option          "OnDemandVBlankInterrupts"      "True"
> 
> --------------------------------------------------------------------------------------
> 
> Two monitors, one at 2048x1152, the other 1680x1050. Virtual screen size
> determined to be 3728 x 1152
> 
> --------------------------------------------------------------------------------------
> 
> Overall performance looks ok. But I do notice a downgrade in performance
> when comp is enabled and youtube strams a video at 720P. Also notice
> downgrade in performance when some windows are opened (chrome + couple of
> konsoles) and I switch virtual desktop
> 
> El 26 de febrero de 2012 03:36, Carsten Haitzler
> <ras...@rasterman.com>escribió:
> 
> > On Sun, 26 Feb 2012 09:39:04 +1000 David Seikel <onef...@gmail.com> said:
> >
> > > On Sat, 25 Feb 2012 18:33:09 +0000 Mick <michaelkintz...@gmail.com>
> > > wrote:
> > >
> > > > On Friday 24 Feb 2012 10:28:22 you wrote:
> > > > > On Fri, 24 Feb 2012 09:05:25 +0000 Mick <michaelkintz...@gmail.com>
> > > > > said:
> > > > > > On Friday 24 Feb 2012 01:05:15 Carsten Haitzler wrote:
> > > > > > > On Fri, 24 Feb 2012 00:57:58 +0000 Mick
> > > > > > > <michaelkintz...@gmail.com>
> > > > said:
> > > > > > > > On Friday 24 Feb 2012 00:21:00 Carsten Haitzler wrote:
> > > > > > > > > you just need xproto + xlibs.
> > > > > > > > >
> > > > > > > > > just remember that compositing will be broken for you due
> > > > > > > > > to your server being old anyway, but e/efl will compile and
> > > > > > > > > run but compositing may fail (and we will be moving to
> > > > > > > > > compositing only in future).
> > > > > > > >
> > > > > > > > Oops!  Won't we have an option to switch it off if we want to?
> > > > > > >
> > > > > > > in future - no. for e17 release it'll stay a module, but after
> > > > > > > that it'll be compositing only. get used to it - i suggest u
> > > > > > > use it and report bugs/issues. :)
> > > > > >
> > > > > > Well, I can't say it is bug(s) but it is a matter of overall
> > > > > > responsiveness and resources used, especially on older systems.
> > > > > > Composite uses (slightly) more CPU and memory on my amd64 box and
> > > > > > more so on an old x86 with a PIII on it.
> > > > >
> > > > > the lowest-end machine i've use it on is a pentium-m@600mhz - it
> > > > > works very well there. sure - not silky smooth but very usable...
> > > > > considering its copying mountains of data around and rendering
> > > > > everything with the cpu (clients included) it's pretty amazing. :)
> > > > > seriously... software compositing is working (decently) on
> > > > > PHONES... yes - its a price to pay - software compositing adds an
> > > > > extra copy from x to local data first before drawing and then
> > > > > writing it back to x - so it adds extra overhead. theres no zero
> > > > > copy path like gl + texture-from-pixmap.
> > > > >
> > > > > > Plus when say I watch something in mplayer and I move focus to
> > > > > > another window, then the mplayer window becomes transparent and
> > > > > > the picture fades. Since the cursor does not automatically follow
> > > > > > my eyes I just switch composite off.
> > > > >
> > > > > you can select what style u want with compositing - its there in
> > > > > the comp gui to select. you can have the fading disabled - wobbles
> > > > > too etc.
> > > >
> > > > Hmmm ... my PIII comes up with this compositor warning:
> > > >
> > > > "Your screen does not support OpenGL.  Falling back to software
> > > > engine"
> > > >
> > > > It seems it doesn't like the Radeon Mobility M6 LY that this old
> > > > laptop is running.  I don't recall having this problem before.  I
> > > > should try a later snapshot to see if it persists.
> > > >
> > > > I can see in top enlightenment runs between 3.4 - 5% of the CPU with
> > > > bursts up to 35.9 - 54% when I move between windows (a couple of
> > > > aterms and a xterm).
> > > >
> > > > Without composite enlightenment shows between 0.5 - 2.5% of the CPU
> > > > with bursts up to 7.9% when I move between windows.
> > > >
> > > > So, yes it is usable, but if I am doing something heavy on this
> > > > little box like compiling, compressing files, etc, then it slows down
> > > > noticeably and this is why I would rather give up compositing effects
> > > > for functionality.
> > > >
> > > > Are there some settings in the composite configuration, which will
> > > > minimise the load?
> > >
> > > I'm seeing 30 to 50% of one core being used with the composite module
> > > turned on, even worse in software mode, and that was with it sitting
> > > idle.  It did indeed interfere with my 3D app, it stuttered.  I jiggled
> > > the settings somewhat, but did not get much better than that.
> > >
> > > CPU: AMD Phenom(tm) II X4 840 Processor
> > > Memory: 3961 MB
> > > Graphics Card: GeForce GT 220/PCI/SSE2
> > > OpenGL Version: 3.2.0 NVIDIA 195.36.24
> > >
> > > Unloaded the module again.
> >
> > wait a sec.. your nvidia drivers are ANCIENT... like from when dinosaurs
> > roamed the earth! get an update man! i can have compositing on this GTS450
> > (nvidia) without hassles - yes its more powerful than yours, but this
> > really
> > only matters to complex shaders and really nasty geometry. as such i have
> > run
> > and recorded a whole bevy of tests with the unigine heaven benchmark
> > (modern
> > game engine that supports linux along with other platforms). i can enable
> > or
> > disable tessellation and tessellation HURTS per - but thats irrelevant to
> > compositing other than showing that a very complex gl using game can work
> > without issues with compositing on. as such performance isnt great until i
> > tune
> > down quality to absolute lowest levels. also remember i have 2 screens
> > (3520x1120). results:
> >
> > | test     | comp on | comp off |
> > | tess on  | 43.6    | 45.5     |
> > | tess off |  9.9    | 10.1     |
> > | low qual |  7.6    |  7.6     |
> >
> > videos here:
> >
> > http://www.youtube.com/watch?v=zQJfbKE8P1w
> > http://www.youtube.com/watch?v=uzhjgpt4BRQ
> > http://www.youtube.com/watch?v=qrLb3T0cLts
> >
> > http://www.youtube.com/watch?v=i7uFPoerbe4
> > http://www.youtube.com/watch?v=vM6B0MF-n1s
> > http://www.youtube.com/watch?v=m37GTJKHiHo
> >
> > no artifacts, no stuttering in compositing (well no more stuttering that in
> > non-composited mode when framerates are low anyway). actual framerate cost
> > of
> > compositing .. in a window = 4% framerate drop for the fastest tests. 2%
> > for
> > the more "intense" tests and fore the most intense.. no drop at all.
> >
> > of course if i ran this fullscreen (ie window fills the entire root
> > window) e17
> > turns compositing off (unless you go disable that feature) and so its not
> > even
> > standing in the way of the app and the screen it draws to, so its not very
> > relevant to benchmark that as it boils down to a pass-through unless you
> > have
> > some really big driver bugs.
> >
> > --
> > ------------- Codito, ergo sum - "I code, therefore I am" --------------
> > The Rasterman (Carsten Haitzler)    ras...@rasterman.com
> >
> >
> >
> > ------------------------------------------------------------------------------
> > Virtualization & Cloud Management Using Capacity Planning
> > Cloud computing makes use of virtualization - but cloud computing
> > also focuses on allowing computing to be delivered as a service.
> > http://www.accelacomm.com/jaw/sfnl/114/51521223/
> > _______________________________________________
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> > enlightenment-users@lists.sourceforge.net
> > https://lists.sourceforge.net/lists/listinfo/enlightenment-users
> >
> 
> 
> 
> -- 
> Wido
> ------------------------------------------------------------------------------
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-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    ras...@rasterman.com


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