On Tue, 28 Feb 2012 00:11:34 -0300 Wido <wido...@gmail.com> said: did evas and ecore-evas build with evas gl engine support?
> I have a GeForce 9800GT, using latest NVidia drivers (OpenGL version > string: 3.3.0 NVIDIA 295.20), recent EFL (Revision: 68223), recent SO libs > (debian wheezy, almost up-to-date), and still get that annoying message > "Your screen does not support OpenGL. Falling back to software engine" > > can't figure out what I'm doing wrong =( > > > More specs: > server glx vendor string: NVIDIA Corporation > client glx vendor string: NVIDIA Corporation > GLX version: 1.4 > OpenGL vendor string: NVIDIA Corporation > OpenGL renderer string: GeForce 9800 GT/PCIe/SSE2/3DNOW! > OpenGL version string: 3.3.0 NVIDIA 295.20 > OpenGL shading language version string: 3.30 NVIDIA via Cg compiler > > -------------------------------------------------------------------------------------- > > 'magic' Raster's options are enabled: > Option "TripleBuffer" "True" > Option "Coolbits" "7" > Option "UseEvents" "True" > Option "OnDemandVBlankInterrupts" "True" > > -------------------------------------------------------------------------------------- > > Two monitors, one at 2048x1152, the other 1680x1050. Virtual screen size > determined to be 3728 x 1152 > > -------------------------------------------------------------------------------------- > > Overall performance looks ok. But I do notice a downgrade in performance > when comp is enabled and youtube strams a video at 720P. Also notice > downgrade in performance when some windows are opened (chrome + couple of > konsoles) and I switch virtual desktop > > El 26 de febrero de 2012 03:36, Carsten Haitzler > <ras...@rasterman.com>escribió: > > > On Sun, 26 Feb 2012 09:39:04 +1000 David Seikel <onef...@gmail.com> said: > > > > > On Sat, 25 Feb 2012 18:33:09 +0000 Mick <michaelkintz...@gmail.com> > > > wrote: > > > > > > > On Friday 24 Feb 2012 10:28:22 you wrote: > > > > > On Fri, 24 Feb 2012 09:05:25 +0000 Mick <michaelkintz...@gmail.com> > > > > > said: > > > > > > On Friday 24 Feb 2012 01:05:15 Carsten Haitzler wrote: > > > > > > > On Fri, 24 Feb 2012 00:57:58 +0000 Mick > > > > > > > <michaelkintz...@gmail.com> > > > > said: > > > > > > > > On Friday 24 Feb 2012 00:21:00 Carsten Haitzler wrote: > > > > > > > > > you just need xproto + xlibs. > > > > > > > > > > > > > > > > > > just remember that compositing will be broken for you due > > > > > > > > > to your server being old anyway, but e/efl will compile and > > > > > > > > > run but compositing may fail (and we will be moving to > > > > > > > > > compositing only in future). > > > > > > > > > > > > > > > > Oops! Won't we have an option to switch it off if we want to? > > > > > > > > > > > > > > in future - no. for e17 release it'll stay a module, but after > > > > > > > that it'll be compositing only. get used to it - i suggest u > > > > > > > use it and report bugs/issues. :) > > > > > > > > > > > > Well, I can't say it is bug(s) but it is a matter of overall > > > > > > responsiveness and resources used, especially on older systems. > > > > > > Composite uses (slightly) more CPU and memory on my amd64 box and > > > > > > more so on an old x86 with a PIII on it. > > > > > > > > > > the lowest-end machine i've use it on is a pentium-m@600mhz - it > > > > > works very well there. sure - not silky smooth but very usable... > > > > > considering its copying mountains of data around and rendering > > > > > everything with the cpu (clients included) it's pretty amazing. :) > > > > > seriously... software compositing is working (decently) on > > > > > PHONES... yes - its a price to pay - software compositing adds an > > > > > extra copy from x to local data first before drawing and then > > > > > writing it back to x - so it adds extra overhead. theres no zero > > > > > copy path like gl + texture-from-pixmap. > > > > > > > > > > > Plus when say I watch something in mplayer and I move focus to > > > > > > another window, then the mplayer window becomes transparent and > > > > > > the picture fades. Since the cursor does not automatically follow > > > > > > my eyes I just switch composite off. > > > > > > > > > > you can select what style u want with compositing - its there in > > > > > the comp gui to select. you can have the fading disabled - wobbles > > > > > too etc. > > > > > > > > Hmmm ... my PIII comes up with this compositor warning: > > > > > > > > "Your screen does not support OpenGL. Falling back to software > > > > engine" > > > > > > > > It seems it doesn't like the Radeon Mobility M6 LY that this old > > > > laptop is running. I don't recall having this problem before. I > > > > should try a later snapshot to see if it persists. > > > > > > > > I can see in top enlightenment runs between 3.4 - 5% of the CPU with > > > > bursts up to 35.9 - 54% when I move between windows (a couple of > > > > aterms and a xterm). > > > > > > > > Without composite enlightenment shows between 0.5 - 2.5% of the CPU > > > > with bursts up to 7.9% when I move between windows. > > > > > > > > So, yes it is usable, but if I am doing something heavy on this > > > > little box like compiling, compressing files, etc, then it slows down > > > > noticeably and this is why I would rather give up compositing effects > > > > for functionality. > > > > > > > > Are there some settings in the composite configuration, which will > > > > minimise the load? > > > > > > I'm seeing 30 to 50% of one core being used with the composite module > > > turned on, even worse in software mode, and that was with it sitting > > > idle. It did indeed interfere with my 3D app, it stuttered. I jiggled > > > the settings somewhat, but did not get much better than that. > > > > > > CPU: AMD Phenom(tm) II X4 840 Processor > > > Memory: 3961 MB > > > Graphics Card: GeForce GT 220/PCI/SSE2 > > > OpenGL Version: 3.2.0 NVIDIA 195.36.24 > > > > > > Unloaded the module again. > > > > wait a sec.. your nvidia drivers are ANCIENT... like from when dinosaurs > > roamed the earth! get an update man! i can have compositing on this GTS450 > > (nvidia) without hassles - yes its more powerful than yours, but this > > really > > only matters to complex shaders and really nasty geometry. as such i have > > run > > and recorded a whole bevy of tests with the unigine heaven benchmark > > (modern > > game engine that supports linux along with other platforms). i can enable > > or > > disable tessellation and tessellation HURTS per - but thats irrelevant to > > compositing other than showing that a very complex gl using game can work > > without issues with compositing on. as such performance isnt great until i > > tune > > down quality to absolute lowest levels. also remember i have 2 screens > > (3520x1120). results: > > > > | test | comp on | comp off | > > | tess on | 43.6 | 45.5 | > > | tess off | 9.9 | 10.1 | > > | low qual | 7.6 | 7.6 | > > > > videos here: > > > > http://www.youtube.com/watch?v=zQJfbKE8P1w > > http://www.youtube.com/watch?v=uzhjgpt4BRQ > > http://www.youtube.com/watch?v=qrLb3T0cLts > > > > http://www.youtube.com/watch?v=i7uFPoerbe4 > > http://www.youtube.com/watch?v=vM6B0MF-n1s > > http://www.youtube.com/watch?v=m37GTJKHiHo > > > > no artifacts, no stuttering in compositing (well no more stuttering that in > > non-composited mode when framerates are low anyway). actual framerate cost > > of > > compositing .. in a window = 4% framerate drop for the fastest tests. 2% > > for > > the more "intense" tests and fore the most intense.. no drop at all. > > > > of course if i ran this fullscreen (ie window fills the entire root > > window) e17 > > turns compositing off (unless you go disable that feature) and so its not > > even > > standing in the way of the app and the screen it draws to, so its not very > > relevant to benchmark that as it boils down to a pass-through unless you > > have > > some really big driver bugs. > > > > -- > > ------------- Codito, ergo sum - "I code, therefore I am" -------------- > > The Rasterman (Carsten Haitzler) ras...@rasterman.com > > > > > > > > ------------------------------------------------------------------------------ > > Virtualization & Cloud Management Using Capacity Planning > > Cloud computing makes use of virtualization - but cloud computing > > also focuses on allowing computing to be delivered as a service. > > http://www.accelacomm.com/jaw/sfnl/114/51521223/ > > _______________________________________________ > > enlightenment-users mailing list > > enlightenment-users@lists.sourceforge.net > > https://lists.sourceforge.net/lists/listinfo/enlightenment-users > > > > > > -- > Wido > ------------------------------------------------------------------------------ > Keep Your Developer Skills Current with LearnDevNow! > The most comprehensive online learning library for Microsoft developers > is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, > Metro Style Apps, more. Free future releases when you subscribe now! > http://p.sf.net/sfu/learndevnow-d2d > _______________________________________________ > enlightenment-users mailing list > enlightenment-users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/enlightenment-users -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) ras...@rasterman.com ------------------------------------------------------------------------------ Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. 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