baggab wrote:

> I am going to pass on SGI performer.  I am staying away from demos (no sense
> in working with software that your not going to buy.)  In working with an
> audience to bridge the "digital divide" I have to consider cost, so I am
> looking for freeware mostly

Performer was state of the art in 1994, but current game engines have
largely passed it by, IMHO.  Speaking of which, check out QuakeForge,
http://www.quakeforge.org/, if you're looking for a free 3d engine.

-- 
Bob Miller                              K<bob>
kbobsoft software consulting
http://kbobsoft.com                     [EMAIL PROTECTED]
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