baggab wrote: > I am going to pass on SGI performer. I am staying away from demos (no sense > in working with software that your not going to buy.) In working with an > audience to bridge the "digital divide" I have to consider cost, so I am > looking for freeware mostly
Performer was state of the art in 1994, but current game engines have largely passed it by, IMHO. Speaking of which, check out QuakeForge, http://www.quakeforge.org/, if you're looking for a free 3d engine. -- Bob Miller K<bob> kbobsoft software consulting http://kbobsoft.com [EMAIL PROTECTED] _______________________________________________ EuG-LUG mailing list [EMAIL PROTECTED] http://mailman.efn.org/cgi-bin/listinfo/eug-lug