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On Wed, Jul 09, 2003 at 09:23:57AM -0700, Bob Miller wrote:
> > The code is a nightmare, the engine is dog slow, and for some reason the
> > people who are still working on it seem to think that Quake should require
> > about 20 megs of disk space, and that's just the engine itself.  Somehow
> > they managed to take a 1.4 meg ELF binary and make some 35 individual
> > libraries out of it..
> 
> 20 MEGABYTES!?!??!  Holy crapulence!  In 1975, that much disk space
> would have cost a fortune.  Today, it costs about two cents.
> (Literally, at a dollar a gigabyte, 20 MB == 0.02 GB == two cents.)
> In two more years, it should cost about half a cent.
> 
> I'll accept the rest of your complaints -- you're obviously a lot
> closer to the code base than I am.

Well, http://icculus.org/twilight/ is a good alternative if I do say so
myself.  =)  0.2.00 was released last night in time for QExpo.

- -- 
Joseph Carter <[EMAIL PROTECTED]>                    Cogito eggo sum
                                         (I think therefore I am a waffle)
 
<Dry-ice> I'll call qwest
<Dry-ice> 24/7 tech
<|Rain|> 00/0 informed tech
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