Bob

I am going to stick with blender.  It has more of a global community, that I
can see.  I don't like the prior reference to "shooter games" that Quake
conveys.  I know I didn't give it much of a look, but I am getting a feel
for assessing these sites, hope I didn't just put my foot in my mouth.

Blender is coming along: Siggraph and developer profiles (its Art -- har,
har.)  I was just writing about the "art for art sake, money for god's sake"
dilemma to family this morning when my video card blew-out.  Now if I can
stop tweaking hardware and find a passable day job; then I can get somewhere
with blender.

www.blender.org

Brian

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf
Of Bob Miller
Sent: Tuesday, July 08, 2003 12:25 PM
To: The Eugene Unix and GNU/Linux User Group's mail list
Subject: Re: [eug-lug]Happiness is a working Nvidia video card


baggab wrote:

> I am going to pass on SGI performer.  I am staying away from demos (no
sense
> in working with software that your not going to buy.)  In working with an
> audience to bridge the "digital divide" I have to consider cost, so I am
> looking for freeware mostly

Performer was state of the art in 1994, but current game engines have
largely passed it by, IMHO.  Speaking of which, check out QuakeForge,
http://www.quakeforge.org/, if you're looking for a free 3d engine.

--
Bob Miller                              K<bob>
kbobsoft software consulting
http://kbobsoft.com                     [EMAIL PROTECTED]
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