Bob I am going to stick with blender. It has more of a global community, that I can see. I don't like the prior reference to "shooter games" that Quake conveys. I know I didn't give it much of a look, but I am getting a feel for assessing these sites, hope I didn't just put my foot in my mouth.
Blender is coming along: Siggraph and developer profiles (its Art -- har, har.) I was just writing about the "art for art sake, money for god's sake" dilemma to family this morning when my video card blew-out. Now if I can stop tweaking hardware and find a passable day job; then I can get somewhere with blender. www.blender.org Brian -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Bob Miller Sent: Tuesday, July 08, 2003 12:25 PM To: The Eugene Unix and GNU/Linux User Group's mail list Subject: Re: [eug-lug]Happiness is a working Nvidia video card baggab wrote: > I am going to pass on SGI performer. I am staying away from demos (no sense > in working with software that your not going to buy.) In working with an > audience to bridge the "digital divide" I have to consider cost, so I am > looking for freeware mostly Performer was state of the art in 1994, but current game engines have largely passed it by, IMHO. Speaking of which, check out QuakeForge, http://www.quakeforge.org/, if you're looking for a free 3d engine. -- Bob Miller K<bob> kbobsoft software consulting http://kbobsoft.com [EMAIL PROTECTED] _______________________________________________ EuG-LUG mailing list [EMAIL PROTECTED] http://mailman.efn.org/cgi-bin/listinfo/eug-lug _______________________________________________ EuG-LUG mailing list [EMAIL PROTECTED] http://mailman.efn.org/cgi-bin/listinfo/eug-lug