What are you calling "the process" when you've made two copies of it?

Bretn

Michael Rosefield wrote:
> But, given that they are processes, then by definition they are 
> characterised by changing states. If we have some uncertainty 
> regarding the exact mechanics of that process, or the external input, 
> then we can draw an extradimensional state-space in which the degrees 
> of uncertainty correspond to new variables. If we can try and place 
> bounds on the uncertainty then we can certainly produce a kind of 
> probability mapping as to future states of the process.
>
>
> 2008/11/2 Brent Meeker <[EMAIL PROTECTED] 
> <mailto:[EMAIL PROTECTED]>>
>
>
>     Kory Heath wrote:
>     > On Oct 31, 2008, at 1:58 PM, Brent Meeker wrote:
>     >
>     >
>     >> I think this problem is misconceived as being about probability of
>     >> survival.
>     >>
>     >
>     > In the case of simple teleportation, I agree. If I step into a
>     > teleporter, am obliterated at one end, and come out the other end
>     > "changed" - missing a bunch of memories, personality traits,
>     etc., it
>     > doesn't seem quite correct to ask the question, "what's the
>     > probability that that person is me?" It seems more correct to ask
>     > something like "what percentage of 'me' is that person?" And in
>     fact,
>     > this is the point I've been trying to make all along - that we
>     have to
>     > accept some spectrum of cases between "the collection of molecules
>     > that came out is 100% me" and "the collection of molecules that came
>     > out is 0% me".
>     >
>     > The idea of probability enters the picture (or seems to) when we
>     start
>     > talking about multiple copies. If I step into a teleporter, am
>     > obliterated, and out of teleporter A steps a copy that's 100% me and
>     > out of teleporter B steps a copy that's 10% me, what's the best
>     way to
>     > view this situation? Subjectively, what should I believe that I'm
>     > about to experience as I step into that teleporter? It's hard for me
>     > not to think about this situation in terms of probability - to think
>     > that I'm more likely to find myself at A than B. It's especially
>     hard
>     > for me not to think in these terms when I consider that, in the case
>     > when the thing that ends up in teleporter A is 100% me and the thing
>     > that ends up in teleporter B is 0% me, the answer is unambiguous: I
>     > should simply believe that I'm going to subjectively experience
>     ending
>     > up in teleporter A.
>     >
>     > I'm sympathetic to the argument that it's still not correct to frame
>     > this problem in terms of probability. But I don't understand how
>     else
>     > to frame it. How do you (Brent) frame the problem? Subjectively,
>     what
>     > should I expect to experience (or feel that I'm most likely to
>     > experience) when I step into a teleporter, and I know that the thing
>     > that's going to come out Receiver A will be 100% me and the thing
>     > that's going to come out of Receiver B will be 10% me?
>     >
>     > -- Kory
>     >
>     The way I look at it, there is no "I".  Kory-A and Kory-B are just two
>     different processes.  We can ask how similar each one is to the Kory
>     that stepped into the teleporter, but there's no fact of the matter
>     about which one is *really* Kory.  And there's no sense to the
>     question
>     of what "I should expect to experience" because "I" is nothing but a
>     process of experiencing anyway.  We could make up some legal rule
>     (which
>     we would need if there really were teleporters) but it would have
>     to be
>     based on it's social utility, not ontology.
>
>     Brent
>
>
>
>
> >


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