I appreciate the recap .... always been a prob for me ... Dean
On Feb 5, 2012, at 10:32 AM, Aaron Sherber wrote: > Hi all, > > I wanted to follow up on this for the list's benefit, now that I've > played with it for a while. I tried following the instructions in the > post Jonathan sent, but I couldn't really get it working. Though I do > see the logic of what's going on. > > On the other hand, I did finally get things working to my > satisfaction, > for my setup. In reading this, keep in mind that I do Speedy with the > computer keyboard in 3-octave mode, so things I say here may not apply > to other entry methods. > > In the past, percussion maps let you specify what pitch you wanted to > input, what pitch you wanted output, and where on the staff you wanted > this instrument to display. In Fin11, by default the input pitch is > the > same as the staff display, so if you have an instrument set up to > display on the third line of the staff, you would enter B4 to trigger > this instrument (regardless of the instrument -- you can still define > the playback instrument to be whatever you want). For me, this is > perfect, since it's the setup I always want. In the past, I was always > having to manually define the input pitch to match the staff > display, so > this is easier. (I think Jonathan's method may be designed for the > case > when you *don't* want input and display to be the same, so that you > could have, for example, 5 adjacent keys on your MIDI keyboard > triggering 5 different sounds which display on the 5 staff lines.) > > Another benefit is that in the past, during Speedy, the instrument > that > sounded during note entry corresponded to the MIDI in pitch I was > playing, not the MIDI out pitch I had mapped. So I could be entering > snare and toms but hearing whistles and guiros during input; it was > only > on playback that the map was applied and I got the right sounds. Now I > hear the correct sounds during input. Another plus. > > The drawback -- and I think it's a pretty big one -- is that there > is a > bug related to my form of Speedy. In the piece I'm working on now, > I've > got 5 percussion instruments displaying on the 5 staff lines, so the > input pitches I hit to get them are E4, G4, B4, D5, and F5. If I'm > moving among adjacent lines, there's no problem. But if I've just > entered a note on the top line and my next note is on the bottom line, > hitting E4 only moves me down one line at a time -- I have to hit the > key 4 times before I'm finally on the right line. In other words, > entering a pitch higher or lower than my current location acts as > though > I've pressed the up or down arrow key, although the cursor will > eventually come to rest on the desired staff location. > > There are some more nuances to this bug, and I'll take it up with > support. > > Aaron. > > > > On 1/23/2012 1:32 PM, Jonathan Smith wrote: >> Hi Aaron, >> >> This is a minefield, but I found a post on the Makemusic website >> last year that helped me a lot in solving the problem but it is >> not easy! >> >> Jonathan >> >> >> Here is the post: >> >> All this assumes that you're able to get your MIDI sounds loaded >> and you can trigger the sounds via a MIDI keyboard/controller. >> Make sure you're controller is on the sounds you're wanting to >> assign. This will help tons. >> >> Also, I don't know if this is always the case, but I've found that >> you need to do all of this BEFORE you enter any notes. I don't >> know, that's just how it seems to work for me. >> >> Anyway... >> >> *breath deep* >> >> 1—go to MIDI/AUDIO >> 2—DEVICE SETUP >> 3—EDIT PERCUSSION MIDI MAPS >> >> Once you're here, you're wanting to create your own map so: >> 4—choose NEW and give it a title, like "myMidiMaps" or anything >> 5—now you need to give the map you're creating a name >> ("easyOrchestral", for example) >> >> Now: >> 6—click on SELECT A NOTE TYPE TO ADD... >> 7—choose your instrument label, let's say SNARE DRUM >> 8—now press the ADD NOTE TYPE button (an unnecessary step in my >> opinion) >> >> Once this is placed in the box, you now need to assign what note >> on your keyboard this is getting assigned to. Start pushing keys >> on your MIDI keyboard/controller until you come to the sound >> you're wanting to use. You should've noticed that under the MIDI >> NOTE column, the number was changing. This is the specific MIDI >> note that you're going to trigger with this label. >> >> Repeat steps 6—8 for your other sounds. Be sure to pay attention >> to what you're labeling them (what's going into the NOTE TYPE >> column. You'll need to use this later. >> >> When you get all your sounds assigned a label, corresponding to a >> MIDI NOTE, press OK. >> >> Now: >> 9—click on the STAFF TOOL >> 10—click on the staff you're wanting to assign your map to open up >> the STAFF ATTRIBUTES dialogue box >> 11—for NOTATION STYLE, choose PERCUSSION >> 12—click on SELECT next to PERCUSSION >> 13—in the PERCUSSION LAYOUT SELECTION dialogue box, click on >> CREATE... >> 14—give this a name in the LAYOUT NAME box ("trioPercussion" for >> example) >> 15—click on the plus sign ( + ) at the lower left of the box >> >> 16—over on the right you see NOTE TYPE, click on this and choose >> one of the labels you gave your instrument back in step 7. It >> needs to be the EXACT SAME LABEL. >> 17—next to the note heads, there's a square you can drag up and >> down, moving the notes to the exact line or space that this sound >> will be notated on >> 18—you can alter the notehead shape if you'd like >> >> What you're doing here is taking all the labels you assigned to >> MIDI note values in steps 6—8 and specifying how each of these >> sounds will be notated. It's paramount that your NOTE TYPE in the >> PERCUSSION LAYOUT DESIGNER and the PERCUSSION MIDI MAP are the >> exact same. >> >> 19—repeat steps 16—18 for all the sounds you specified in steps 6—8 >> >> When you're finished, click OK. You should now see your new layout >> in the PERCUSSION LAYOUT SELECTION dialogue box. click SELECT. >> Click OK to finalize all this and close the STAFF ATTRIBUTES >> dialogueue box >> >> Now: >> 20—go to MIDI/AUDIO, again >> 21—INSTRUMENT SETUP >> 22—INSTRUMENT LISTS... >> >> In this dialogue box, you're now going to wrap up everything you >> did and put it all together in a neat little bow: >> 23—on the far right, under PERCUSSION MIDI MAP, click >> 24—you now need to find the title you created back in step 4 >> 25—hovering over that, you should see your specific MIDI map from >> step 5 >> >> AND THAT'S IT!!!! >> It's as easy as 1, 2, 3 ... 25 >> >> ;) >> >> Good luck! >> >> >> >>> Hi all, >>> >>> I posted these queries a couple of weeks ago and got no >>> suggestions. I'm hoping that was just because it was a weekend, >>> so I'm trying again.<g> >>> >>> 1. This is my first time using the Finale Garritan instruments, >>> and I'm a little confused by the percussion maps. I take it that >>> we're supposed to use the Orchestral Percussion map, but that >>> doesn't include entries for side drum or for several of the susp. >>> cymbal options. Does anyone have any suggestions for easy ways to >>> add all of the instruments available in "Basic Orchestral >>> Percussion"? Or is there a pre-built map that I'm missing? >>> >>> 2. I always enter music in Speedy, using the 3-octave computer >>> keyboard. It used to be that in percussion maps you could specify >>> not only what sound you wanted (i.e., MIDI out) and where you >>> wanted that instrument to display on the staff, but also what >>> MIDI note you wanted to play to get that pitch (i.e., MIDI in). >>> So I could tell Finale that I wanted to play treble clef third >>> line to get a snare drum, and the map would place that on the >>> third line (or somewhere else) and output the GM midi note to get >>> a snare. >>> >>> In Fin2011, it looks like you can no longer specify the MIDI in >>> pitch. You just tell the map "I want a snare sound, and I want it >>> to display here." But now it's not clear what I need to enter to >>> produce that snare sound. The help file says I can do percussion >>> entry using all the usual tools of Speedy Entry, but that doesn't >>> seem to be true. I can cursor up and cursor down, and the Speedy >>> frame now helpfully tells me what sound will result, but it >>> appears that I can no longer type a specify pitch (again, using >>> the old-style 3-octave Speedy) to get a certain note. In fact, if >>> I repeatedly press the same pitch, the Speedy cursor appears to >>> cycle through all of the available percussion notes in the map. >>> Am I missing something here? >>> >>> Thanks, >>> Aaron. >> >> _______________________________________________ >> Finale mailing list >> Finale@shsu.edu >> http://lists.shsu.edu/mailman/listinfo/finale > _______________________________________________ > Finale mailing list > Finale@shsu.edu > http://lists.shsu.edu/mailman/listinfo/finale The perfect drive......a diminishing sphere of white impaling the azure heavens in a graceful elliptic........height and distance vying for supremacy......compatriot's jowls lax, eyes huge, their raucous paeans thinly veiling jealousy......one stroke justifying a capricious investment in the titanium industry. Dean M. Estabrook http://sites.google.com/site/deanestabrook/ _______________________________________________ Finale mailing list Finale@shsu.edu http://lists.shsu.edu/mailman/listinfo/finale