I appreciate the recap .... always been a prob for me ...

Dean

On Feb 5, 2012, at 10:32 AM, Aaron Sherber wrote:

> Hi all,
>
> I wanted to follow up on this for the list's benefit, now that I've
> played with it for a while. I tried following the instructions in the
> post Jonathan sent, but I couldn't really get it working. Though I do
> see the logic of what's going on.
>
> On the other hand, I did finally get things working to my  
> satisfaction,
> for my setup. In reading this, keep in mind that I do Speedy with the
> computer keyboard in 3-octave mode, so things I say here may not apply
> to other entry methods.
>
> In the past, percussion maps let you specify what pitch you wanted to
> input, what pitch you wanted output, and where on the staff you wanted
> this instrument to display. In Fin11, by default the input pitch is  
> the
> same as the staff display, so if you have an instrument set up to
> display on the third line of the staff, you would enter B4 to trigger
> this instrument (regardless of the instrument -- you can still define
> the playback instrument to be whatever you want). For me, this is
> perfect, since it's the setup I always want. In the past, I was always
> having to manually define the input pitch to match the staff  
> display, so
> this is easier. (I think Jonathan's method may be designed for the  
> case
> when you *don't* want input and display to be the same, so that you
> could have, for example, 5 adjacent keys on your MIDI keyboard
> triggering 5 different sounds which display on the 5 staff lines.)
>
> Another benefit is that in the past, during Speedy, the instrument  
> that
> sounded during note entry corresponded to the MIDI in pitch I was
> playing, not the MIDI out pitch I had mapped. So I could be entering
> snare and toms but hearing whistles and guiros during input; it was  
> only
> on playback that the map was applied and I got the right sounds. Now I
> hear the correct sounds during input. Another plus.
>
> The drawback -- and I think it's a pretty big one -- is that there  
> is a
> bug related to my form of Speedy. In the piece I'm working on now,  
> I've
> got 5 percussion instruments displaying on the 5 staff lines, so the
> input pitches I hit to get them are E4, G4, B4, D5, and F5. If I'm
> moving among adjacent lines, there's no problem. But if I've just
> entered a note on the top line and my next note is on the bottom line,
> hitting E4 only moves me down one line at a time -- I have to hit the
> key 4 times before I'm finally on the right line. In other words,
> entering a pitch higher or lower than my current location acts as  
> though
> I've pressed the up or down arrow key, although the cursor will
> eventually come to rest on the desired staff location.
>
> There are some more nuances to this bug, and I'll take it up with  
> support.
>
> Aaron.
>
>
>
> On 1/23/2012 1:32 PM, Jonathan Smith wrote:
>> Hi Aaron,
>>
>> This is a minefield, but I found a post on the Makemusic website  
>> last year that helped me a lot in solving the problem but it is  
>> not easy!
>>
>> Jonathan
>>
>>
>> Here is the post:
>>
>> All this assumes that you're able to get your MIDI sounds loaded  
>> and you can trigger the sounds via a MIDI keyboard/controller.  
>> Make sure you're controller is on the sounds you're wanting to  
>> assign. This will help tons.
>>
>> Also, I don't know if this is always the case, but I've found that  
>> you need to do all of this BEFORE you enter any notes. I don't  
>> know, that's just how it seems to work for me.
>>
>> Anyway...
>>
>> *breath deep*
>>
>> 1—go to MIDI/AUDIO
>> 2—DEVICE SETUP
>> 3—EDIT PERCUSSION MIDI MAPS
>>
>> Once you're here, you're wanting to create your own map so:
>> 4—choose NEW and give it a title, like "myMidiMaps" or anything
>> 5—now you need to give the map you're creating a name  
>> ("easyOrchestral", for example)
>>
>> Now:
>> 6—click on SELECT A NOTE TYPE TO ADD...
>> 7—choose your instrument label, let's say SNARE DRUM
>> 8—now press the ADD NOTE TYPE button (an unnecessary step in my  
>> opinion)
>>
>> Once this is placed in the box, you now need to assign what note  
>> on your keyboard this is getting assigned to. Start pushing keys  
>> on your MIDI keyboard/controller until you come to the sound  
>> you're wanting to use. You should've noticed that under the MIDI  
>> NOTE column, the number was changing. This is the specific MIDI  
>> note that you're going to trigger with this label.
>>
>> Repeat steps 6—8 for your other sounds. Be sure to pay attention  
>> to what you're labeling them (what's going into the NOTE TYPE  
>> column. You'll need to use this later.
>>
>> When you get all your sounds assigned a label, corresponding to a  
>> MIDI NOTE, press OK.
>>
>> Now:
>> 9—click on the STAFF TOOL
>> 10—click on the staff you're wanting to assign your map to open up  
>> the STAFF ATTRIBUTES dialogue box
>> 11—for NOTATION STYLE, choose PERCUSSION
>> 12—click on SELECT next to PERCUSSION
>> 13—in the PERCUSSION LAYOUT SELECTION dialogue box, click on  
>> CREATE...
>> 14—give this a name in the LAYOUT NAME box ("trioPercussion" for  
>> example)
>> 15—click on the plus sign ( + ) at the lower left of the box
>>
>> 16—over on the right you see NOTE TYPE, click on this and choose  
>> one of the labels you gave your instrument back in step 7. It  
>> needs to be the EXACT SAME LABEL.
>> 17—next to the note heads, there's a square you can drag up and  
>> down, moving the notes to the exact line or space that this sound  
>> will be notated on
>> 18—you can alter the notehead shape if you'd like
>>
>> What you're doing here is taking all the labels you assigned to  
>> MIDI note values in steps 6—8 and specifying how each of these  
>> sounds will be notated. It's paramount that your NOTE TYPE in the  
>> PERCUSSION LAYOUT DESIGNER and the PERCUSSION MIDI MAP are the  
>> exact same.
>>
>> 19—repeat steps 16—18 for all the sounds you specified in steps 6—8
>>
>> When you're finished, click OK. You should now see your new layout  
>> in the PERCUSSION LAYOUT SELECTION dialogue box. click SELECT.  
>> Click OK to finalize all this and close the STAFF ATTRIBUTES  
>> dialogueue box
>>
>> Now:
>> 20—go to MIDI/AUDIO, again
>> 21—INSTRUMENT SETUP
>> 22—INSTRUMENT LISTS...
>>
>> In this dialogue box, you're now going to wrap up everything you  
>> did and put it all together in a neat little bow:
>> 23—on the far right, under PERCUSSION MIDI MAP, click
>> 24—you now need to find the title you created back in step 4
>> 25—hovering over that, you should see your specific MIDI map from  
>> step 5
>>
>> AND THAT'S IT!!!!
>> It's as easy as 1, 2, 3 ... 25
>>
>> ;)
>>
>> Good luck!
>>
>>
>>
>>> Hi all,
>>>
>>> I posted these queries a couple of weeks ago and got no  
>>> suggestions. I'm hoping that was just because it was a weekend,  
>>> so I'm trying again.<g>
>>>
>>> 1. This is my first time using the Finale Garritan instruments,  
>>> and I'm a little confused by the percussion maps. I take it that  
>>> we're supposed to use the Orchestral Percussion map, but that  
>>> doesn't include entries for side drum or for several of the susp.  
>>> cymbal options. Does anyone have any suggestions for easy ways to  
>>> add all of the instruments available in "Basic Orchestral  
>>> Percussion"? Or is there a pre-built map that I'm missing?
>>>
>>> 2. I always enter music in Speedy, using the 3-octave computer  
>>> keyboard. It used to be that in percussion maps you could specify  
>>> not only what sound you wanted (i.e., MIDI out) and where you  
>>> wanted that instrument to display on the staff, but also what  
>>> MIDI note you wanted to play to get that pitch (i.e., MIDI in).  
>>> So I could tell Finale that I wanted to play treble clef third  
>>> line to get a snare drum, and the map would place that on the  
>>> third line (or somewhere else) and output the GM midi note to get  
>>> a snare.
>>>
>>> In Fin2011, it looks like you can no longer specify the MIDI in  
>>> pitch. You just tell the map "I want a snare sound, and I want it  
>>> to display here." But now it's not clear what I need to enter to  
>>> produce that snare sound. The help file says I can do percussion  
>>> entry using all the usual tools of Speedy Entry, but that doesn't  
>>> seem to be true. I can cursor up and cursor down, and the Speedy  
>>> frame now helpfully tells me what sound will result, but it  
>>> appears that I can no longer type a specify pitch (again, using  
>>> the old-style 3-octave Speedy) to get a certain note. In fact, if  
>>> I repeatedly press the same pitch, the Speedy cursor appears to  
>>> cycle through all of the available percussion notes in the map.  
>>> Am I missing something here?
>>>
>>> Thanks,
>>> Aaron.
>>
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The perfect drive......a diminishing sphere of white impaling the azure
heavens in a graceful elliptic........height and distance vying for
supremacy......compatriot's jowls lax, eyes huge, their raucous paeans
thinly veiling jealousy......one stroke justifying a capricious  
investment
in the titanium industry.

Dean M. Estabrook

http://sites.google.com/site/deanestabrook/


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