Thanks from me, too! Michael mmathew_musicp...@yahoo.com http://www.musicengravers.com/cgi-bin/engravers.pl http://oregonmts.com/mathew/
>________________________________ > From: Dean M. Estabrook <d.e...@comcast.net> >To: finale@shsu.edu >Sent: Sunday, February 5, 2012 11:47 AM >Subject: Re: [Finale] Fin11 percussion - repost > >I appreciate the recap .... always been a prob for me ... > >Dean > >On Feb 5, 2012, at 10:32 AM, Aaron Sherber wrote: > >> Hi all, >> >> I wanted to follow up on this for the list's benefit, now that I've >> played with it for a while. I tried following the instructions in the >> post Jonathan sent, but I couldn't really get it working. Though I do >> see the logic of what's going on. >> >> On the other hand, I did finally get things working to my >> satisfaction, >> for my setup. In reading this, keep in mind that I do Speedy with the >> computer keyboard in 3-octave mode, so things I say here may not apply >> to other entry methods. >> >> In the past, percussion maps let you specify what pitch you wanted to >> input, what pitch you wanted output, and where on the staff you wanted >> this instrument to display. In Fin11, by default the input pitch is >> the >> same as the staff display, so if you have an instrument set up to >> display on the third line of the staff, you would enter B4 to trigger >> this instrument (regardless of the instrument -- you can still define >> the playback instrument to be whatever you want). For me, this is >> perfect, since it's the setup I always want. In the past, I was always >> having to manually define the input pitch to match the staff >> display, so >> this is easier. (I think Jonathan's method may be designed for the >> case >> when you *don't* want input and display to be the same, so that you >> could have, for example, 5 adjacent keys on your MIDI keyboard >> triggering 5 different sounds which display on the 5 staff lines.) >> >> Another benefit is that in the past, during Speedy, the instrument >> that >> sounded during note entry corresponded to the MIDI in pitch I was >> playing, not the MIDI out pitch I had mapped. So I could be entering >> snare and toms but hearing whistles and guiros during input; it was >> only >> on playback that the map was applied and I got the right sounds. Now I >> hear the correct sounds during input. Another plus. >> >> The drawback -- and I think it's a pretty big one -- is that there >> is a >> bug related to my form of Speedy. In the piece I'm working on now, >> I've >> got 5 percussion instruments displaying on the 5 staff lines, so the >> input pitches I hit to get them are E4, G4, B4, D5, and F5. If I'm >> moving among adjacent lines, there's no problem. But if I've just >> entered a note on the top line and my next note is on the bottom line, >> hitting E4 only moves me down one line at a time -- I have to hit the >> key 4 times before I'm finally on the right line. In other words, >> entering a pitch higher or lower than my current location acts as >> though >> I've pressed the up or down arrow key, although the cursor will >> eventually come to rest on the desired staff location. >> >> There are some more nuances to this bug, and I'll take it up with >> support. >> >> Aaron. >> >> >> >> On 1/23/2012 1:32 PM, Jonathan Smith wrote: >>> Hi Aaron, >>> >>> This is a minefield, but I found a post on the Makemusic website >>> last year that helped me a lot in solving the problem but it is >>> not easy! >>> >>> Jonathan >>> >>> >>> Here is the post: >>> >>> All this assumes that you're able to get your MIDI sounds loaded >>> and you can trigger the sounds via a MIDI keyboard/controller. >>> Make sure you're controller is on the sounds you're wanting to >>> assign. This will help tons. >>> >>> Also, I don't know if this is always the case, but I've found that >>> you need to do all of this BEFORE you enter any notes. I don't >>> know, that's just how it seems to work for me. >>> >>> Anyway... >>> >>> *breath deep* >>> >>> 1—go to MIDI/AUDIO >>> 2—DEVICE SETUP >>> 3—EDIT PERCUSSION MIDI MAPS >>> >>> Once you're here, you're wanting to create your own map so: >>> 4—choose NEW and give it a title, like "myMidiMaps" or anything >>> 5—now you need to give the map you're creating a name >>> ("easyOrchestral", for example) >>> >>> Now: >>> 6—click on SELECT A NOTE TYPE TO ADD... >>> 7—choose your instrument label, let's say SNARE DRUM >>> 8—now press the ADD NOTE TYPE button (an unnecessary step in my >>> opinion) >>> >>> Once this is placed in the box, you now need to assign what note >>> on your keyboard this is getting assigned to. Start pushing keys >>> on your MIDI keyboard/controller until you come to the sound >>> you're wanting to use. You should've noticed that under the MIDI >>> NOTE column, the number was changing. This is the specific MIDI >>> note that you're going to trigger with this label. >>> >>> Repeat steps 6—8 for your other sounds. Be sure to pay attention >>> to what you're labeling them (what's going into the NOTE TYPE >>> column. You'll need to use this later. >>> >>> When you get all your sounds assigned a label, corresponding to a >>> MIDI NOTE, press OK. >>> >>> Now: >>> 9—click on the STAFF TOOL >>> 10—click on the staff you're wanting to assign your map to open up >>> the STAFF ATTRIBUTES dialogue box >>> 11—for NOTATION STYLE, choose PERCUSSION >>> 12—click on SELECT next to PERCUSSION >>> 13—in the PERCUSSION LAYOUT SELECTION dialogue box, click on >>> CREATE... >>> 14—give this a name in the LAYOUT NAME box ("trioPercussion" for >>> example) >>> 15—click on the plus sign ( + ) at the lower left of the box >>> >>> 16—over on the right you see NOTE TYPE, click on this and choose >>> one of the labels you gave your instrument back in step 7. It >>> needs to be the EXACT SAME LABEL. >>> 17—next to the note heads, there's a square you can drag up and >>> down, moving the notes to the exact line or space that this sound >>> will be notated on >>> 18—you can alter the notehead shape if you'd like >>> >>> What you're doing here is taking all the labels you assigned to >>> MIDI note values in steps 6—8 and specifying how each of these >>> sounds will be notated. It's paramount that your NOTE TYPE in the >>> PERCUSSION LAYOUT DESIGNER and the PERCUSSION MIDI MAP are the >>> exact same. >>> >>> 19—repeat steps 16—18 for all the sounds you specified in steps 6—8 >>> >>> When you're finished, click OK. You should now see your new layout >>> in the PERCUSSION LAYOUT SELECTION dialogue box. click SELECT. >>> Click OK to finalize all this and close the STAFF ATTRIBUTES >>> dialogueue box >>> >>> Now: >>> 20—go to MIDI/AUDIO, again >>> 21—INSTRUMENT SETUP >>> 22—INSTRUMENT LISTS... >>> >>> In this dialogue box, you're now going to wrap up everything you >>> did and put it all together in a neat little bow: >>> 23—on the far right, under PERCUSSION MIDI MAP, click >>> 24—you now need to find the title you created back in step 4 >>> 25—hovering over that, you should see your specific MIDI map from >>> step 5 >>> >>> AND THAT'S IT!!!! >>> It's as easy as 1, 2, 3 ... 25 >>> >>> ;) >>> >>> Good luck! >>> >>> >>> >>>> Hi all, >>>> >>>> I posted these queries a couple of weeks ago and got no >>>> suggestions. I'm hoping that was just because it was a weekend, >>>> so I'm trying again.<g> >>>> >>>> 1. This is my first time using the Finale Garritan instruments, >>>> and I'm a little confused by the percussion maps. I take it that >>>> we're supposed to use the Orchestral Percussion map, but that >>>> doesn't include entries for side drum or for several of the susp. >>>> cymbal options. Does anyone have any suggestions for easy ways to >>>> add all of the instruments available in "Basic Orchestral >>>> Percussion"? Or is there a pre-built map that I'm missing? >>>> >>>> 2. I always enter music in Speedy, using the 3-octave computer >>>> keyboard. It used to be that in percussion maps you could specify >>>> not only what sound you wanted (i.e., MIDI out) and where you >>>> wanted that instrument to display on the staff, but also what >>>> MIDI note you wanted to play to get that pitch (i.e., MIDI in). >>>> So I could tell Finale that I wanted to play treble clef third >>>> line to get a snare drum, and the map would place that on the >>>> third line (or somewhere else) and output the GM midi note to get >>>> a snare. >>>> >>>> In Fin2011, it looks like you can no longer specify the MIDI in >>>> pitch. You just tell the map "I want a snare sound, and I want it >>>> to display here." But now it's not clear what I need to enter to >>>> produce that snare sound. The help file says I can do percussion >>>> entry using all the usual tools of Speedy Entry, but that doesn't >>>> seem to be true. I can cursor up and cursor down, and the Speedy >>>> frame now helpfully tells me what sound will result, but it >>>> appears that I can no longer type a specify pitch (again, using >>>> the old-style 3-octave Speedy) to get a certain note. In fact, if >>>> I repeatedly press the same pitch, the Speedy cursor appears to >>>> cycle through all of the available percussion notes in the map. >>>> Am I missing something here? >>>> >>>> Thanks, >>>> Aaron. >>> >>> _______________________________________________ >>> Finale mailing list >>> Finale@shsu.edu >>> http://lists.shsu.edu/mailman/listinfo/finale >> _______________________________________________ >> Finale mailing list >> Finale@shsu.edu >> http://lists.shsu.edu/mailman/listinfo/finale > >The perfect drive......a diminishing sphere of white impaling the azure >heavens in a graceful elliptic........height and distance vying for >supremacy......compatriot's jowls lax, eyes huge, their raucous paeans >thinly veiling jealousy......one stroke justifying a capricious >investment >in the titanium industry. > >Dean M. Estabrook > >http://sites.google.com/site/deanestabrook/ > > >_______________________________________________ >Finale mailing list >Finale@shsu.edu >http://lists.shsu.edu/mailman/listinfo/finale > > > _______________________________________________ Finale mailing list Finale@shsu.edu http://lists.shsu.edu/mailman/listinfo/finale