Hey Jason,

All Im trying to do is run some animation inside a movieclip but without
instantiating the class. So what I do instead is just add a MovieClip on
stage that has a link to a class and it knows exactly what to do rather than
having to instantiate it manually.

BTW, I read your previous post that talks about classes talking to each
other, it is something I am trying to acomplish as well.

-h

On 4/3/07, Merrill, Jason <[EMAIL PROTECTED]> wrote:

Classes don't know their own scope, they are oblivious to anything
outside of them, (unless of course you import some other class - then
they know what the other class does, but still don't have any scope
reference).  What are you trying to do?

Jason Merrill
Bank of America
GT&O Learning & Leadership Development
eTools & Multimedia Team




>>-----Original Message-----
>>From: [EMAIL PROTECTED]
>>[mailto:[EMAIL PROTECTED] On Behalf
>>Of Helmut Granda
>>Sent: Tuesday, April 03, 2007 9:05 AM
>>To: Flashcoders mailing list
>>Subject: [Flashcoders] Delegate Class Scoping self instantiated
>>
>> I understand that when instantiating a class you can set the
>>scope where the instance is going to run, but how about when
>>we dont actually instantiate the class on the timeline but we
>>just link the class directly to the items on the stage, how
>>is the scope treated in this case? I assume the class has to
>>be instantiated on itself or do we need a separate class to
>>keep track of this item?
>>
>>TIA
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