Gregory, The trouble with importing/using/loading Flash 8 SWFs into an AS3-powered app is that Flash 8 uses the old flash runtime engine (AVM1) and your AS3 app uses the new engine (AVM2) and the two don't talk to each other well.
If you directly embed a Flash 8 SWF like so: [Embed(source="flash8.swf"] private var assetClass:Class; When you create an instance of assetClass using new assetClass(), you are actually creating an instance of a 'wrapper' class called AVM1Movie, which isn't a lot of use to you. It's okay if you're just showing a graphic and don't want to interact with it, but that's about it. Clumsy. However, you _can_ use symbols from the library of a Flash 8 SWF directly in an AS3 app and have them translated at compile time. You embed the symbols (instead of the whole SWF) like so: [Embed(source="flash8.swf", symbol="SymbolALinkageID"] private var symbolAClass:Class; [Embed(source="flash8.swf", symbol="SymbolBLinkageID"] private var symbolBClass:Class; Now when you create an instance of symbolAClass using new symbolAClass(), you are actually getting a MovieClip that's completely compatible with Flash 9. If the symbol had any Flash 8 code on it, this will have been stripped by the compile process and ignored - but if all you're trying to do is load a bunch of frames of graphics produced with Flash 8 and using them in a Flash 9 movie, it works perfectly. In short - embed/compile the whole Flash 8 movie, your app thinks it's an old SWF file and treats it as an AVM1 MovieClip. Embed/compile each symbol seperately, Flash 9 treats each one as an AVM2 MovieClip. Hope that's helpful, Ian On Jan 18, 2008 9:55 AM, Gregory N <[EMAIL PROTECTED]> wrote: > Thanks again, Glen, your addition is very interesting. > > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders