Tried on another Flash list without any luck, so I'll try here. I'm trying to see if there is a way to combine TweenLite and the draw functions (i.e. sprite.graphics.lineto) to slowly draw a line from point A to point B. Maybe there isn't, but I thought I would ask.
Is it possible or would it have to be accomplished instead by drawing slowly from point A to a point approaching B, then clearing, drawing further, then clearning, etc. until the endpoint is reached? I'd like to avoid that because it's 1) kludgy, 2) processor intensive, 3) time consuming to code, 4) does not use easing (easily anyway), and 5) would not look smooth. Any thoughts? Oh, and any method suggested has to be done dynamically with the draw API, not a timeline solution, since this is in regards to rendering a dynamic graphic. Thanks. Jason Merrill Bank of America GT&O L&LD Solutions Design & Development eTools & Multimedia Bank of America Flash Platform Developer Community _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders