I've only had a chance to glance at this thread, but it seems that most of the replies are leaning this way. I agree with what appears to be the majority sentiment, expressed most recently by Jason.
Many things will cause performance to suffer with a higher frame rate. Injudicious use of bitmap caching, large looping tasks... pretty much anything that requires a heavy load every enter frame. The higher the frame rate, the more often those tasks have to execute, and the less time you're giving them to do the execution. My rule of thumb is, there's no rule of thumb. Try 12, 18, 24, 31, etc. Don't expect to get consistent real world experience higher than the 18-31 frame range. There are lots of test files out there, that show high FPS but not on every machine, etc. On 5/8/08 10:52 AM, "Merrill, Jason" wrote: > No, in most cases, yes, but performace on some machines can actually > cause it to drop frames and look even choppier than a lower framerate. > It all depends on what kind of animation is occuring, what media > elements are involved, and what the hardware of the end user's machine > is like. Rich http://www.LearningActionScript3.com _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

