Paul,
Simplest route: If your app is self-contained, just place it in a
folder, then drag the folder onto the Disk Utility application
(installed in /Applications/Utilities). Choose "compressed" for the
format - which will also make the volume read-only, and choose a location.
If you want to tweak the appearance of the Finder window that opens when
the disk image is mounted, then choose the "read/write" format instead
of "compressed". After the image has been created, mount it and make the
changes you want, unmount it, and use Disk Utility to convert it to a
compressed image. There are a couple of tools out there to help you
customize the image - just Google. (I haven't used any so I can't
recommend one.)
A very unscientific test just now suggests that a compressed disk image
adds about 50 K of overhead to the size of the material (after compression).
Hope this helps,
Jim
Paul Steven wrote:
Thanks Jim
I did look into the disk image option but it appears to create huge files.
My game is self contained and approx 7 mb in size however it seems to create
a disk image that is about 40mb.
Any advice on how to create the disk image much appreciated.
Thanks
Paul
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