Hear hear. I wish the Flexbuiler team would take some ideas from Flashdevelop, it's easily my preferred development tool even though I use both - but for some things, I still find I have to use Flexbuilder (like when I use Flex Charting).
Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community -----Original Message----- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Steven Sacks Sent: Tuesday, August 11, 2009 6:40 PM To: Flash Coders List Subject: Re: [Flashcoders] mac vs pc My home computer is a Windows XP box. My last full-time job was a Mac-only shop. So, I used Mac every day, 5 days a week, for 10 months. Within a few weeks, I realized I couldn't live without FlashDevelop. I installed Parallels 3 with Windows XP and figured out how to use FlashDevelop in my workflow there. I *love* Expose and Spaces. However, they are easier to live without than FlashDevelop. FDT and FlexBuilder both suck ass as Actionscript editors compared to FlashDevelop. I cannot live without FlashDevelop. Period. Anyone who has spent any serious time with it knows that it isn't an option. The day they get it working on the Mac is the day Flex Builder (ahem, Flash Builder) sales see a significant drop. The only reason so many people buy Flex Builder for Mac is because FlashDevelop is currently PC-only. Actionscript coding in Eclipse is retarded. It's slow, clunky and basically, sucks. _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders