On Tue, Nov 24, 2009 at 8:15 AM, Paul Andrews <p...@ipauland.com> wrote:

> beno - wrote:
>
>> On Sun, Nov 22, 2009 at 1:58 PM, Paul Andrews <p...@ipauland.com> wrote:
>>
>>
>>
>>> Tell me about mcHand. I am expecting you to tell me that mcHand is a
>>> MovieClip symbol in your library. If you edit that symbol you'll find
>>> there
>>> is a timeline just for mcHand. That is the timeline I have been referring
>>> to, not the main timeline.
>>>
>>>
>>>
>>
>> Well, now, that's what I didn't understand! I'm not at my computer with
>> Flash installed. I'll try this later. Thank you!
>> beno
>>
>>
> Would I be right in thinking that your problem is now solved?


No. It would be right to think that the computer I borrowed while I
desperately try to re-establish myself after losing all my material
possessions in the Dominican Republic and moving back to the US Virgin
Islands broke down, and I just now have been able to get on a computer on
which I've installed a trial version of Flash, only to discover that there
__is_no_timeline_to_edit__ for mcHand. Such a timeline only exists, I
believe, if one drags an instance of it onto the stage. I am trying to do
all of this programmatically. There *is* no instance of mcHand on the stage.
Furthermore, when I drag one on to the stage and double-click it, I see all
the tweens that I made of it, all in 20 frames. Nonetheless, it
__continues_to_loop_infinitely! Arrrrg. Here's the code again:

This on the timeline, first frame, only layer:

var main:Main = new Main();
addChild(main);
main.init();
stop();

This in Main.as:

package
{
 import flash.display.MovieClip;
 import com.greensock.*;
 import com.greensock.plugins.*;
 import com.greensock.easing.*;
 public class Main extends MovieClip
  {
  public function Main():void
    {
  }
  public function init():void {
    hatAndFace();
    eyeball1();
    eyeball2();
    rightHand();
    leftHand();
  }
  public function hatAndFace():void
    {
    var mcHatAndFaceInstance:mcHatAndFace = new mcHatAndFace();
    TweenPlugin.activate([AutoAlphaPlugin]);
    addChild(mcHatAndFaceInstance);
    mcHatAndFaceInstance.x = 350;
    mcHatAndFaceInstance.y = 100;
    mcHatAndFaceInstance.alpha = 0;
    TweenLite.to(mcHatAndFaceInstance, 2, {autoAlpha:1});
  }
  public function eyeball1():void
    {
    var mcEyeballInstance1:mcEyeball = new mcEyeball();
    TweenPlugin.activate([AutoAlphaPlugin]);
    addChild(mcEyeballInstance1);
    mcEyeballInstance1.x = 380;
    mcEyeballInstance1.y = 115;
    mcEyeballInstance1.alpha = 0;
    TweenLite.to(mcEyeballInstance1, 2, {autoAlpha:1});
  }
  public function eyeball2():void
    {
    var mcEyeballInstance2:mcEyeball = new mcEyeball();
    TweenPlugin.activate([AutoAlphaPlugin]);
    addChild(mcEyeballInstance2);
    mcEyeballInstance2.x = 315;
    mcEyeballInstance2.y = 115;
    mcEyeballInstance2.alpha = 0;
    TweenLite.to(mcEyeballInstance2, 2, {autoAlpha:1});
  }
  public function rightHand():void
    {
    var mcHandInstance1:mcHand = new mcHand();
    addChild(mcHandInstance1);
    mcHandInstance1.x = 400;
    mcHandInstance1.y = 200;
  }
  public function leftHand():void
    {
    var mcHandInstance2:mcHand = new mcHand();
    addChild(mcHandInstance2);
    mcHandInstance2.x = 800;
    mcHandInstance2.y = 200;
  }
 }
}

Please help. Sinking fast. No money for food. Happy Thanksgiving.
beno
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