Thanks for the responses everyone! > Yes, and what I am saying is, that architecture is wrong. You don't create > instances of EventDispatcher and then put Display object inside of them.
OK, it seems I've violated a golden rule about bubbling. My EventDispatcher obviously isn't on the display list, so it's the end of the road for that Sprite's event. For this project, I am passing along a custom event object like a hot potato, however inefficiently. Live and learn. But, there's a broader question I'd like to ask. In my project, this EventDispatcher managing all the Sprites. Is there a better way of managing all the displayObjects from one class, other than having instructions come from an EventDispatcher? - MM _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders