SoundBooth On Thu, Jun 3, 2010 at 6:39 PM, Karl DeSaulniers <k...@designdrumm.com>wrote:
> Do you have SoundEdit? Or the like? > > > Karl > > > > On Jun 3, 2010, at 5:09 PM, Eric E. Dolecki wrote: > > I think I might make waveform bitmaps and then try and compare against the >> current waveform (block EQ) - and if it's a close match, then fire off >> specific vowel events. If that works, I could do consonants too. If this >> works, I'll do jumping jacks and shots of Jack. >> >> So how would I compare two bitmaps to see if a waveform ( >> On Thu, Jun 3, 2010 at 5:18 PM, Karl DeSaulniers <k...@designdrumm.com >> >wrote: >> >> If you need any of these files or can't find them, lmk and I can send off >>> list. >>> >>> Best, >>> >>> Karl >>> >>> >>> >>> On Jun 3, 2010, at 3:37 PM, Karl DeSaulniers wrote: >>> >>> Don't know if this will help, but have you looked into WaveAnalyzer.as >>> or >>> >>>> Flash MX - Audio: Sound completion event (The source files for this can >>>> be >>>> found in the Flash MX/Samples folder.) >>>> They both let you control the sound. I am thinking this will point you >>>> in >>>> a good direction. Its AS2 though. >>>> >>>> HTH, >>>> >>>> Karl >>>> >>>> >>>> On Jun 3, 2010, at 2:42 PM, Eric E. Dolecki wrote: >>>> >>>> Ya - I have the data for both things, but they extend over time and are >>>> >>>>> difficult to compare. It's the boiling down the signatures into >>>>> something >>>>> simple and being able to read the playing audio looking for the match >>>>> (or >>>>> near match). I thought about using bitmap data and trying to match up >>>>> waveforms, etc. but I don't know enough about it to pull that off. It >>>>> seems >>>>> like a hack in a way, but if it worked, who cares I suppose. >>>>> >>>>> On Thu, Jun 3, 2010 at 3:31 PM, Juan Pablo Califano < >>>>> califa010.flashcod...@gmail.com> wrote: >>>>> >>>>> >>>>> >>>>>>>>> I'm not Henrik, but I've done some lip-synch stuff for Disney. We >>>>>> did >>>>>> it pretty much the way Eric described--we just used amplitude. It's >>>>>> not as accurate as Disney would demand on a film, but it's ok in the >>>>>> kids' game market. >>>>>> >>>>>> >>>>>> >>>>>>>>> I see, amplitudes could be just good enough for some stuff. >>>>>> >>>>>> Although the "speed" and the intensitiy of the speech could give >>>>>> misleading >>>>>> results, I think. I'm under the impression that you should somehow try >>>>>> to >>>>>> compare the shape of the waves (somehow simplifiy your input to some >>>>>> value >>>>>> of sets of values that are easier to compare, possibly in a "time >>>>>> window") >>>>>> and compare it in some meaningful way to precalculated samples to find >>>>>> a >>>>>> matching pattern. That's the part I have no clue about! >>>>>> >>>>>> Cheers >>>>>> Juan Pablo Califano >>>>>> >>>>>> 2010/6/3 Kerry Thompson <al...@cyberiantiger.biz> >>>>>> >>>>>> Juan Pablo Califano wrote: >>>>>> >>>>>>> >>>>>>> Wow. That was really uncalled for. >>>>>>> >>>>>>>> >>>>>>>> >>>>>>> That was my reaction, too. I didn't see Eric as complaining--just >>>>>>> asking. Maybe Henrik was just having a bad day. >>>>>>> >>>>>>> For me, the hard part, which you seem to imply is rather simple >>>>>>> here, >>>>>>> >>>>>>>> >>>>>>>> is >>>>>>> >>>>>> >>>>>> *matching+ the input audio against said profiles. Admitedly, I don't >>>>>>> >>>>>>>> >>>>>>>> know >>>>>>> >>>>>> >>>>>> anything about digital signal processing and audio programming in >>>>>>> >>>>>>>> >>>>>>>> general, >>>>>>> >>>>>>> but "matching" sounds a bit vague. Perhaps you could enlighten us, I >>>>>>>> >>>>>>>> you >>>>>>> >>>>>> >>>>>> feel like. >>>>>>> >>>>>>>> >>>>>>>> >>>>>>> I'm not Henrik, but I've done some lip-synch stuff for Disney. We did >>>>>>> it pretty much the way Eric described--we just used amplitude. It's >>>>>>> not as accurate as Disney would demand on a film, but it's ok in the >>>>>>> kids' game market. >>>>>>> >>>>>>> Doing something more accurate would probably involve at least 6 mouth >>>>>>> positions, and if you're doing it in real time, you'd have to do a >>>>>>> reverse FFT. It can be done--there was a really good commercial >>>>>>> lip-synch program that generated Action Script to control mouth >>>>>>> positions. I don't know if it's still around--that was 5 years ago, >>>>>>> and it was pretty expensive (about $2,500 for one seat, I think). It >>>>>>> may even have been a Director Xtra that worked with a Flash Sprite, >>>>>>> but let's not talk about Director :-P >>>>>>> >>>>>>> Cordially, >>>>>>> >>>>>>> Kerry Thompson >>>>>>> _______________________________________________ >>>>>>> Flashcoders mailing list >>>>>>> Flashcoders@chattyfig.figleaf.com >>>>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>>>>>> >>>>>>> _______________________________________________ >>>>>>> >>>>>> Flashcoders mailing list >>>>>> Flashcoders@chattyfig.figleaf.com >>>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>>>>> >>>>>> >>>>>> >>>>> >>>>> -- >>>>> http://ericd.net >>>>> Interactive design and development >>>>> _______________________________________________ >>>>> Flashcoders mailing list >>>>> Flashcoders@chattyfig.figleaf.com >>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>>>> >>>>> >>>> Karl DeSaulniers >>>> Design Drumm >>>> http://designdrumm.com >>>> >>>> _______________________________________________ >>>> Flashcoders mailing list >>>> Flashcoders@chattyfig.figleaf.com >>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>>> >>>> >>> Karl DeSaulniers >>> Design Drumm >>> http://designdrumm.com >>> >>> _______________________________________________ >>> Flashcoders mailing list >>> Flashcoders@chattyfig.figleaf.com >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> >>> >> >> >> -- >> http://ericd.net >> Interactive design and development >> _______________________________________________ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > > Karl DeSaulniers > Design Drumm > http://designdrumm.com > > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- http://ericd.net Interactive design and development _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders