SoundBooth

On Thu, Jun 3, 2010 at 6:39 PM, Karl DeSaulniers <k...@designdrumm.com>wrote:

> Do you have SoundEdit? Or the like?
>
>
> Karl
>
>
>
> On Jun 3, 2010, at 5:09 PM, Eric E. Dolecki wrote:
>
>  I think I might make waveform bitmaps and then try and compare against the
>> current waveform (block EQ) - and if it's a close match, then fire off
>> specific vowel events. If that works, I could do consonants too. If this
>> works, I'll do jumping jacks and shots of Jack.
>>
>> So how would I compare two bitmaps to see if a waveform (
>> On Thu, Jun 3, 2010 at 5:18 PM, Karl DeSaulniers <k...@designdrumm.com
>> >wrote:
>>
>>  If you need any of these files or can't find them, lmk and I can send off
>>> list.
>>>
>>> Best,
>>>
>>> Karl
>>>
>>>
>>>
>>> On Jun 3, 2010, at 3:37 PM, Karl DeSaulniers wrote:
>>>
>>>  Don't know if this will help, but have you looked into WaveAnalyzer.as
>>> or
>>>
>>>> Flash MX - Audio: Sound completion event (The source files for this can
>>>> be
>>>> found in the Flash MX/Samples folder.)
>>>> They both let you control the sound. I am thinking this will point you
>>>> in
>>>> a good direction. Its AS2 though.
>>>>
>>>> HTH,
>>>>
>>>> Karl
>>>>
>>>>
>>>> On Jun 3, 2010, at 2:42 PM, Eric E. Dolecki wrote:
>>>>
>>>>  Ya - I have the data for both things, but they extend over time and are
>>>>
>>>>> difficult to compare. It's the boiling down the signatures into
>>>>> something
>>>>> simple and being able to read the playing audio looking for the match
>>>>> (or
>>>>> near match). I thought about using bitmap data and trying to match up
>>>>> waveforms, etc. but I don't know enough about it to pull that off. It
>>>>> seems
>>>>> like a hack in a way, but if it worked, who cares I suppose.
>>>>>
>>>>> On Thu, Jun 3, 2010 at 3:31 PM, Juan Pablo Califano <
>>>>> califa010.flashcod...@gmail.com> wrote:
>>>>>
>>>>>
>>>>>
>>>>>>>>>  I'm not Henrik, but I've done some lip-synch stuff for Disney. We
>>>>>> did
>>>>>> it pretty much the way Eric described--we just used amplitude. It's
>>>>>> not as accurate as Disney would demand on a film, but it's ok in the
>>>>>> kids' game market.
>>>>>>
>>>>>>
>>>>>>
>>>>>>>>>  I see, amplitudes could be just good enough for some stuff.
>>>>>>
>>>>>> Although the "speed" and the intensitiy of the speech could give
>>>>>> misleading
>>>>>> results, I think. I'm under the impression that you should somehow try
>>>>>> to
>>>>>> compare the shape of the waves (somehow simplifiy your input to some
>>>>>> value
>>>>>> of sets of values that are easier to compare, possibly in a "time
>>>>>> window")
>>>>>> and compare it in some meaningful way to precalculated samples to find
>>>>>> a
>>>>>> matching pattern. That's the part I have no clue about!
>>>>>>
>>>>>> Cheers
>>>>>> Juan Pablo Califano
>>>>>>
>>>>>> 2010/6/3 Kerry Thompson <al...@cyberiantiger.biz>
>>>>>>
>>>>>>  Juan Pablo Califano wrote:
>>>>>>
>>>>>>>
>>>>>>>  Wow. That was really uncalled for.
>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>> That was my reaction, too. I didn't see Eric as complaining--just
>>>>>>> asking. Maybe Henrik was just having a bad day.
>>>>>>>
>>>>>>>  For me, the hard part, which you seem to imply is rather simple
>>>>>>> here,
>>>>>>>
>>>>>>>>
>>>>>>>>  is
>>>>>>>
>>>>>>
>>>>>>  *matching+ the input audio against said profiles. Admitedly, I don't
>>>>>>>
>>>>>>>>
>>>>>>>>  know
>>>>>>>
>>>>>>
>>>>>>  anything about digital signal processing and audio programming in
>>>>>>>
>>>>>>>>
>>>>>>>>  general,
>>>>>>>
>>>>>>>  but "matching" sounds a bit vague. Perhaps you could enlighten us, I
>>>>>>>>
>>>>>>>>  you
>>>>>>>
>>>>>>
>>>>>>  feel like.
>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>> I'm not Henrik, but I've done some lip-synch stuff for Disney. We did
>>>>>>> it pretty much the way Eric described--we just used amplitude. It's
>>>>>>> not as accurate as Disney would demand on a film, but it's ok in the
>>>>>>> kids' game market.
>>>>>>>
>>>>>>> Doing something more accurate would probably involve at least 6 mouth
>>>>>>> positions, and if you're doing it in real time, you'd have to do a
>>>>>>> reverse FFT. It can be done--there was a really good commercial
>>>>>>> lip-synch program that generated Action Script to control mouth
>>>>>>> positions. I don't know if it's still around--that was 5 years ago,
>>>>>>> and it was pretty expensive (about $2,500 for one seat, I think). It
>>>>>>> may even have been a Director Xtra that worked with a Flash Sprite,
>>>>>>> but let's not talk about Director :-P
>>>>>>>
>>>>>>> Cordially,
>>>>>>>
>>>>>>> Kerry Thompson
>>>>>>>  _______________________________________________
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>>>>>>>
>>>>>>>  _______________________________________________
>>>>>>>
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>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>> --
>>>>> http://ericd.net
>>>>> Interactive design and development
>>>>> _______________________________________________
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>>>>>
>>>>>
>>>> Karl DeSaulniers
>>>> Design Drumm
>>>> http://designdrumm.com
>>>>
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>>>>
>>> Karl DeSaulniers
>>> Design Drumm
>>> http://designdrumm.com
>>>
>>> _______________________________________________
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>>>
>>
>>
>> --
>> http://ericd.net
>> Interactive design and development
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>
> Karl DeSaulniers
> Design Drumm
> http://designdrumm.com
>
> _______________________________________________
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> Flashcoders@chattyfig.figleaf.com
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>



-- 
http://ericd.net
Interactive design and development
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