Norman Vine wrote: > David Megginson writes: > >>Norman Vine writes: >> >> >>>Again I don't see any compelling reason to move to SDL >>> >>As an outsider, I'll mention that one advantage is the fact that so >>many other high-end games seem to be using SDL now. I like PLib, but >>it hasn't seemed to catch on in the same way. >> > > SDL certainly has been made into the 'poster boy' for Linux Gaming > but except for audio PLib is IMHO comparable. Also don't forget that > PLib was in many ways, if not a direct spin off of FlightGear, written > for FlightGear or at least to be VERY FlightGear friendly. > > This fact is often missed by those who were not around when this > occured and I guess why it is not thought of as an integral part of > FlightGear by some.
Well, for the *basic* I/O stuff, plib isn't catching up with SDL. Actually basic I/O is about the only reason why SDL is created after all. I don't say why should move to SDL, but I like it and *if* we move away from GLUT (which in my opinion would be a good idea) then SDL would be my favorite alternative. And again, it would remove a lot of ugliness from SimGear. Erik _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel