Curt, How about leaving the ascii format as it is 'without further support', so that we could continue using it. If its possible to leave it in a working condition without breaking that would be wonderful. Afterall the ascii format's similarity with Wavefront .obj format makes it quite useful for people like me to modify scenery without TerraGear. I just havent started using TerraGear and hope I would not be forced to do so. Regards Ranga
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Curtis L. Olson Sent: Sunday, March 03, 2002 11:10 PM To: [EMAIL PROTECTED] Subject: [Flightgear-devel] ancient 'ascii' scenery format I would be able to clean up a *lot* of code if I could jettison support for the old 'ascii' scenery format. None of the scenery on the ftp server is in the old ascii format. It consumes more space to represent the same geometry, file loading is slower, it hasn't been updated to support newer features of flightgear (nor do I want to do this.) The code to support this format is messy, and continuing to support it is messy, and we could clean up a lot of this by just dropping support for the ascii format Is anyone still using this ancient file format? Does anyone have any objections to ending support in flightgear for it? Thanks, Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel