David Megginson wrote:
> Andy Ross writes:
> > + It's so close to the near clip plane that the precision errors cause
> > nasty jittering; this happens to the rest of the cockpit geometry
> > too.  Honestly, I think this is probably unavoidable.  We should
> > really look at solutions for drawing the cockpit into a separate
> > depth range from the terrain.
>
> We already do -- when you are inside the cockpit, the aircraft is in
> its own scene graph with its own clip plane; it's only when you're
> outside the the aircraft model has the same clip plane.

Hrm, really?  What are the clip plane settings?  Something is causing
a really nasty 1-2 pixel jitter of the near-field geometry on my
Geforce.  Maybe we are hitting a precision limit somewhere in software
that's making its way into the modelview matrix instead?

Maybe this is specific to my box -- does no one else notice the
significant jitter of the A-4 cockpit?

Andy

-- 
Andrew J. Ross                NextBus Information Systems
Senior Software Engineer      Emeryville, CA
[EMAIL PROTECTED]              http://www.nextbus.com
"Men go crazy in conflagrations.  They only get better one by one."
 - Sting (misquoted)


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