David Megginson wrote: > Andy Ross writes: > > + It's so close to the near clip plane that the precision errors cause > > nasty jittering; this happens to the rest of the cockpit geometry > > too. Honestly, I think this is probably unavoidable. We should > > really look at solutions for drawing the cockpit into a separate > > depth range from the terrain. > > We already do -- when you are inside the cockpit, the aircraft is in > its own scene graph with its own clip plane; it's only when you're > outside the the aircraft model has the same clip plane.
Hrm, really? What are the clip plane settings? Something is causing a really nasty 1-2 pixel jitter of the near-field geometry on my Geforce. Maybe we are hitting a precision limit somewhere in software that's making its way into the modelview matrix instead? Maybe this is specific to my box -- does no one else notice the significant jitter of the A-4 cockpit? Andy -- Andrew J. Ross NextBus Information Systems Senior Software Engineer Emeryville, CA [EMAIL PROTECTED] http://www.nextbus.com "Men go crazy in conflagrations. They only get better one by one." - Sting (misquoted) _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel