David Megginson writes:
> I don't understand enough about OpenGL, but why would alpha work at
> 16bpp in textures (like panel instruments or propeller disks) and not
> in clouds?

We might need to learn more about how the imposters are rendered.  I
don't think this is an issue of drawing the imposter once it is
generated, but in generating the imposter in the first place.

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

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