David Megginson writes: > I don't understand enough about OpenGL, but why would alpha work at > 16bpp in textures (like panel instruments or propeller disks) and not > in clouds?
We might need to learn more about how the imposters are rendered. I don't think this is an issue of drawing the imposter once it is generated, but in generating the imposter in the first place. Regards, Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel