David Megginson writes: > I think I understand. What about the suggestion from earlier to > switch to a 32-bit buffer when creating an imposter, then back to > 16-bit for ordinary rendering. Once the imposter has been created, > the 16bpp display should be able to handle it fine (since it's just > another texture with an alpha component).
David, I've never tried switching the bit level of the rendering buffers in OpenGL, but this is something you typically set when you initialize your opengl context. I've never heard of anyone changing this on the fly ... especially not every frame. I can't say with certainty that it is impossible to do, but my gutt feeling is that this wouldn't work. Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel