David Megginson writes:
> I think I understand.  What about the suggestion from earlier to
> switch to a 32-bit buffer when creating an imposter, then back to
> 16-bit for ordinary rendering.  Once the imposter has been created,
> the 16bpp display should be able to handle it fine (since it's just
> another texture with an alpha component).

David,

I've never tried switching the bit level of the rendering buffers in
OpenGL, but this is something you typically set when you initialize
your opengl context.  I've never heard of anyone changing this on the
fly ... especially not every frame.  I can't say with certainty that
it is impossible to do, but my gutt feeling is that this wouldn't
work.

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to