David Luff wrote:
> Just to clarify - they flicker in and out of view when the view is
> anything other than straight forward and disappear altogether when
> the view is exactly straight forward.

This sounds vaguely like it's related to the glPolygonOffset issue I
mentioned.  The offsets for the instrument layers would be different
from the background offset by a number proportional to the "depth
slope" of the polygon.  I posted a 1-liner fix, and I think it made it
into CVS.  Can you try current CVS and see if it's fixed?

Andy

-- 
Andrew J. Ross                NextBus Information Systems
Senior Software Engineer      Emeryville, CA
[EMAIL PROTECTED]              http://www.nextbus.com
"Men go crazy in conflagrations.  They only get better one by one."
 - Sting (misquoted)


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