On Mon, 2002-12-16 at 04:07, Erik Hofman wrote: > David Megginson wrote: > > Erik Hofman writes: > > > > > But then again, how about the aero refference point? This is > > > single the location in the aircraft that can be used to describe > > > the aircrafts flightpath because all other locations will rotate > > > around it in flight. This point has to be known by 3D modellers > > > already because the aircraft will rotate around that point (which > > > basically makes it the origin for the model). > > > > As others have mentioned, though, that point moves around during > > flight depending on how the plane is loaded, how much fuel you've > > burned, whether you're subsonic or supersonic, whether the flaps > > are extended, whether you've just dropped skydivers or a bomb, > > etc. etc. In a Cessna 150, the change is going to be very small; in a > > supersonic bomber, the change might be very, very large (I'm just > > guessing, though). > > To the best of my knowledge (whatever that might be ;-) ) the CG moves > around, but the aero refference point is steady? Jon, Tony?
No, it doesn't, but you can't exactly walk up to the aircraft and point at it either. > > Erik > > > > > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel -- Tony Peden <[EMAIL PROTECTED]> _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel