Andy Ross <[EMAIL PROTECTED]> said:

> 
> It is true that there is an *illusion* that happens when you "look at"
> a point far from the aircraft's c.g. which makes the airplane look
> like it is not rotating correctly.  But this is an illusion; what is
> really happening is that the *viewpoint* is moving.  The aircraft
> motion is correct in all cases.  The fix for this issue is either to
> pick an origin near the c.g. (hard to enforce between FDM(s) and 3D
> model) or to have the view code explicitly "look at" the c.g. point
> instead of the origin (my preference, although it does complicate
> things a little).
> 

That "lookat" is not a problem...almost got the fix done in my head already.

Best,

Jim

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