Andy Ross <[EMAIL PROTECTED]> said: > > It is true that there is an *illusion* that happens when you "look at" > a point far from the aircraft's c.g. which makes the airplane look > like it is not rotating correctly. But this is an illusion; what is > really happening is that the *viewpoint* is moving. The aircraft > motion is correct in all cases. The fix for this issue is either to > pick an origin near the c.g. (hard to enforce between FDM(s) and 3D > model) or to have the view code explicitly "look at" the c.g. point > instead of the origin (my preference, although it does complicate > things a little). >
That "lookat" is not a problem...almost got the fix done in my head already. Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel