Jon S Berndt <[EMAIL PROTECTED]> said: > This is exactly the issue: as we all know, the rotations > are fine (a rotation is a rotation - the *orientation* of > the vehicle always ends up correct). It's the translation > issue that is cloudy. I think what we will do (and I think > Tony is agreeable to this, and Andy sounds like he'll be > able to do this if he is not already) is to provide the > lat/lon/alt (LLA) of the nose/prop_hub_tip for the > aircraft in our coordinate system. To restate what our > coordinate system is: > > X positive aft > Y positive right > Z positive up >
Sounds good. > >The pilot's view is always kept in sync with the 3D model's rotation (we > >actually start with the same matrices). Except as I noted above, when the > >user turns the pilots head additional rotations for that are applied. > > There probably needs to be a translation there, too. It > would not really be noticable except in proximity > formation flight or near the ground - but these are > important visual cues and they need to be modeled > correctly. Perhaps we should provide the pilot eyepoint > location (LLA) as well? > Not sure what visual cues you are looking for. I would be hesitant to do a translation that would have the pilot's head bouncing around the cockpit. Right now the cockpit appears more or less stationary in relation to the pilot's eye. Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel