On Mon, 2002-12-16 at 07:24, Jon Berndt wrote: > > FWIW, I still think the location should be configurable by the 3D > > modeler in the FG xml files. FG would pass that info to the FDM and > > it would return the appropriate position or FG would do the calcs > > itself. The wind doesn't seem to be blowing that way, however ... > > Actually, I thought of that too and it seems like a good idea. That is, > that the 3D model "asks" for the lat/lon/alt of a specific point on the > aircraft. This is probably the most configurable and versatile way to go. > > However ... which point does the FGFS side ask for the position of? I > would assume they would ask for the point of origin of the 3D model > (perhaps the nose, perhaps the firewall, perhaps the center of bounding > box). When the FGFS side asks us (FDM) for a position, how do we know > where that position lies in our frame of reference?
Point taken, you still have the "relative to what?" problem. > > When I think about this for long enough, I keep coming back to this: that > if the nose is taken to be a common reference point between the FDM and > the 3D model, then we (FDM) can simply provide the location of the Nose > Reference Point (NRP) and the FGFS side can use that to properly place the > vehicle. Now, the nose may not be the origin of the 3D model, but the NRP > will be known relative to the 3D model origin. So, the FGFS side will be > able to "bias" or "offset" the point we return and still place the model > correctly in the scene. > > My $0.03. > > Jon -- Tony Peden <[EMAIL PROTECTED]> _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel