Curtis L. Olson writes:

 > > Building a 3D cockpit for a transport jet will be quite an adventure
 > > -- in terms of runtime GPU overhead, it will be equivalent to having,
 > > perhaps, 10-15 3D 172 cockpits on the screen at once.  Of course, by
 > > the time we finish one, that probably won't be a problem for the GPUs
 > > available.
 > 
 > The whole glass cockpit thing is an issue.  There is OpenGC, but that
 > isn't designed to just drop into flightgear.  It's more useful if you
 > are building a cockpit with multiple pc's and multiple displays.  This
 > is an area will have to explore and put some more thought into.  It
 > may work best if we actually code up these sorts of displays rather
 > than trying to abstract them out too much and creat a generic glass
 > cockpit display tool box that is ascii file configurable.

Aside from the glass displays, there's still usually a lot else going
on in those cockpits.


All the best,


David

-- 
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

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