Curtis L. Olson writes: > > Building a 3D cockpit for a transport jet will be quite an adventure > > -- in terms of runtime GPU overhead, it will be equivalent to having, > > perhaps, 10-15 3D 172 cockpits on the screen at once. Of course, by > > the time we finish one, that probably won't be a problem for the GPUs > > available. > > The whole glass cockpit thing is an issue. There is OpenGC, but that > isn't designed to just drop into flightgear. It's more useful if you > are building a cockpit with multiple pc's and multiple displays. This > is an area will have to explore and put some more thought into. It > may work best if we actually code up these sorts of displays rather > than trying to abstract them out too much and creat a generic glass > cockpit display tool box that is ascii file configurable.
Aside from the glass displays, there's still usually a lot else going on in those cockpits. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel