Guys! We can't achive MSFS2002 quality without multitexture support so First task we have to work on is multitexture support Steve Baker said that he wait until shader languages become popular and OpenGL2.0 come out so or we wait OpenGL2.0 or implement multitexure I start work on it my primary task is implementing light lobes of aircraft and this can't done without multitexture Marten Stronberg gave me some sources that he works on If someone intrested in I can give sources If we will do this FGFS become the coolest sim in the world!!! Thanx in advance Roman
_______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel