On 1/14/03 at 8:11 PM David Megginson wrote:
>For now, let's just get all the airports in.  The way that X-Plane
>implements taxiways is just horrible -- aprons are just wide taxiways,
>for example, and taxiways are always rectangles run together.  Perhaps
>we'll be able to think of a better system.
>

Yes, the x-plane way really screws the rendering up now that yellow lines
are added.  However, the amount of work that has gone into specifying the
taxiways and aprons at major airports must be *huge* - it would take a long
time to replicate it with a better system.  FWIW I'm currently writing a
program to allow the laying out of a logical taxiway and parking place
network for AI planes to follow over an image of Flightgear's rendered taxi
and runways by clicking on it where intersections etc are wanted.  I'm sure
this could eventually be extended to allow the layout of taxiway and apron
polygons which could then be fed into Terragear as area polygons.
Alternatively Frederic's fgsd might be another possible tool for the job -
although I haven't got it running yet I believe his intention/achievement
is to allow the editing of scenery superimposed over calibrated maps or
ariel photos, which would ease the task of getting the aprons/taxiways etc
in the right place.

Cheers - Dave 




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