Falcon4 is a good example of a sim that uses a combination of progressive meshing and LOD.
Mike > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]]On Behalf Of David > Megginson > Sent: January 23, 2003 8:21 AM > To: [EMAIL PROTECTED] > Subject: Re: [Flightgear-devel] Performance analysis > > > Per Liedman writes: > > > Not saying it's easy, not saying it's the right way to go, and > > *absolutely* not volunteering to code one for FGFS, but MSFS2002 > > definitely has CLOD which works for the whole globe, and yes - > MSFS2002 > > *is* a flight sim ;-) It has some quite visible "pops" and isn't > > perfect, but they achieve high frame rates and there are no real > > problems pushing the far clip plane way out. Just proof that it *is* > > possible, given a huge amount of well paid programmers! :-) > > If it has pops, how is it CLOD? There must be some discrete steps in > there somewhere. > > > All the best, > > > David > > -- > David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel