Falcon4 is a good example of a sim that uses a combination of progressive
meshing and LOD.

Mike

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]]On Behalf Of David
> Megginson
> Sent: January 23, 2003 8:21 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [Flightgear-devel] Performance analysis
>
>
> Per Liedman writes:
>
>  > Not saying it's easy, not saying it's the right way to go, and
>  > *absolutely* not volunteering to code one for FGFS, but MSFS2002
>  > definitely has CLOD which works for the whole globe, and yes -
> MSFS2002
>  > *is* a flight sim ;-) It has some quite visible "pops" and isn't
>  > perfect, but they achieve high frame rates and there are no real
>  > problems pushing the far clip plane way out. Just proof that it *is*
>  > possible, given a huge amount of well paid programmers! :-)
>
> If it has pops, how is it CLOD?  There must be some discrete steps in
> there somewhere.
>
>
> All the best,
>
>
> David
>
> --
> David Megginson, [EMAIL PROTECTED], http://www.megginson.com/
>
> _______________________________________________
> Flightgear-devel mailing list
> [EMAIL PROTECTED]
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