Roman Grigoriev wrote: > Yes, but you can't specify second texture's coordinates - It uses > texgen I can work with second texture, Maqrten Stronberg gave > multitexture patch to me at Summer 2002, but as you see there is no > multitexture in PLIB CVS
Didn't we go through this before? What you want to do with light lobes will work just fine with texgen and the texture matrix. You don't want to be computing your own texture coordinates when there are already features available to have the GPU do it for you. And as Erik points out, Plib is extensible. Write your own ssg node object and do anything you want in there. You're not limited by what you get out of the box. Andy -- Andrew J. Ross Beyond the Ordinary Plausibility Productions Sole Proprietor Beneath the Infinite Hillsboro, OR Experience... the Plausible? _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel