Roman Grigoriev wrote:
> Yes, but you can't specify second texture's coordinates - It uses
> texgen I can work with second texture, Maqrten Stronberg gave
> multitexture patch to me at Summer 2002, but as you see there is no
> multitexture in PLIB CVS

Didn't we go through this before?  What you want to do with light
lobes will work just fine with texgen and the texture matrix.  You
don't want to be computing your own texture coordinates when there are
already features available to have the GPU do it for you.

And as Erik points out, Plib is extensible.  Write your own ssg node
object and do anything you want in there.  You're not limited by what
you get out of the box.

Andy

-- 
Andrew J. Ross        Beyond the Ordinary        Plausibility Productions
Sole Proprietor       Beneath the Infinite       Hillsboro, OR
                  Experience... the Plausible?



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