Norman Vine writes: > Jim Wilson writes: > > > > Norman Vine <[EMAIL PROTECTED]> said: > > > > > This came from Siggraph 2003 as did this cloud paper from MS > > > http://ofb.net/~eggplant/clouds/CloudsInGames_NinianeWang.pdf > > > > Hmmm...some interesting hints in there. > > Indeed, I esp like the super impostor > i.e the 'distant' clouds are clumped together into a mosaic of clouds as an > impostor where each cloud used to make the mosaic is an impostor itself :-)
I wonder how well that would map into a hierarchical scene graph structure where a particular node could be rendered as an imposter of all it's children. (Not my original idea) :-) Curt. -- Curtis Olson HumanFIRST Program FlightGear Project Twin Cities curt 'at' me.umn.edu curt 'at' flightgear.org Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel