Norman Vine writes:
> Jim Wilson writes:
> > 
> > Norman Vine <[EMAIL PROTECTED]> said:
> >  
> > > This came from Siggraph 2003 as did this cloud paper from MS
> > > http://ofb.net/~eggplant/clouds/CloudsInGames_NinianeWang.pdf
> > 
> > Hmmm...some interesting hints in there.
> 
> Indeed,  I esp like the super impostor
> i.e the 'distant' clouds are clumped together into a mosaic of clouds as an 
> impostor where each cloud used to make the mosaic is an impostor itself :-)

I wonder how well that would map into a hierarchical scene graph
structure where a particular node could be rendered as an imposter of
all it's children.  (Not my original idea) :-)

Curt.
-- 
Curtis Olson   HumanFIRST Program               FlightGear Project
Twin Cities    curt 'at' me.umn.edu             curt 'at' flightgear.org
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

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