Christopher S Horler writes: > > Just moved house, having all kinds of problems... but I have still get a > deep sense of curiousity about all this. > > Is the scene calculated in the main loop? - Do we check these buildings > are there every cycle? > > Or is the implementation more along the lines of; calculated in advance > and setting a variable to switch execution to recalculate at some > predetermined point?
In the future Please bottom post http://www.dickalba.demon.co.uk/usenet/guide/faq_topp.html Almost all of the objects in FlightGear < the HUD and Panel are two notable exceptions > are 'just rendered' during the Scene Graph traversal if Scene Graphs are new to you see http://plib.sourceforge.net/ssg/index.html google( "tutorial scene graph" ) should yield lots of info too HTH Norman > > On Tue, 2003-09-02 at 12:07, Frederic BOUVIER wrote: > > Norman Vine wrote: > > > I noticed a *very* significant fps drop with the new scenry objects > > > in San Francisco which may be due to having many small textures > > > rather then having the small textures combined into one as is done > > > with the Panel > > > > I use texture repetition for the buildings. Is it possible to achieve that > > when they are grouped in a single file ? > > > > - Fred > > > > > > _______________________________________________ > > Flightgear-devel mailing list > > [EMAIL PROTECTED] > > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > > > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel