Frederic BOUVIER writes: > > BTW, what are the good trade-off, performance wise ? > - big texture vs small repeated texture, > - texture vs geometry > - colour vs texture
Good questions ! Rule of thumb is fewer is better but it all depends on your GFX card and what else you are displaying :-) There are many papers on this here is one of the latest http://www-imagis.imag.fr/Publications/2003/DDSD03/bc03.pdf This came from Siggraph 2003 as did this cloud paper from MS http://ofb.net/~eggplant/clouds/CloudsInGames_NinianeWang.pdf Cheers Norman _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel