Frederic BOUVIER writes:
> 
> BTW, what are the good trade-off, performance wise ?
>  - big texture vs small repeated texture,
>  - texture vs geometry
>  - colour vs texture

Good questions !

Rule of thumb is fewer is better but it all depends on
your GFX card and what else you are displaying :-)

There are many papers on this here is one of the latest
http://www-imagis.imag.fr/Publications/2003/DDSD03/bc03.pdf

This came from Siggraph 2003 as did this cloud paper from MS
http://ofb.net/~eggplant/clouds/CloudsInGames_NinianeWang.pdf

Cheers

Norman


_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to